From idea, to prototype, to playtesting, to polish.
Play now → arieare.itch.io/kardinal
Play as chess’ knight. Fulfill promise to a friend and uncover war secrets while solving movement-based puzzle across the board.
#gamedev #indiedev #godot
From idea, to prototype, to playtesting, to polish.
Play now → arieare.itch.io/kardinal
Play as chess’ knight. Fulfill promise to a friend and uncover war secrets while solving movement-based puzzle across the board.
#gamedev #indiedev #godot
#godot #gamedev #indiedev #githubgameoff
#godot #gamedev #indiedev #githubgameoff
How could one highlight legal chess-move (green tiles),
While avoid telegraphing wrong expectation that it’s a minimum required move?
Player can choose between 1 tile or 2 tiles for the first move
#gamedev #indiegamedev #godot #githubgameoff
How could one highlight legal chess-move (green tiles),
While avoid telegraphing wrong expectation that it’s a minimum required move?
Player can choose between 1 tile or 2 tiles for the first move
#gamedev #indiegamedev #godot #githubgameoff
#gamedev
#indegamedev
#godot
#githubgameoff
#gamedev
#indegamedev
#godot
#githubgameoff
- performance boost
- fix core gameplay bugs
- stylesheet to improve the UI consistency
- more procedural animation to the knight piece (adorable jumping entry IMO 😊)
arieare.itch.io/kardinal
#gamedev #indiedev #godotengine
- performance boost
- fix core gameplay bugs
- stylesheet to improve the UI consistency
- more procedural animation to the knight piece (adorable jumping entry IMO 😊)
arieare.itch.io/kardinal
#gamedev #indiedev #godotengine
- under the hood refactor
- reusable ui button components
- structure for “level” progression (see top right)
- first art pass for patches (power up design
- still figuring out the vibe for the game feel (Sound on! 🔊)
- under the hood refactor
- reusable ui button components
- structure for “level” progression (see top right)
- first art pass for patches (power up design
- still figuring out the vibe for the game feel (Sound on! 🔊)
- making the “shop” works!
- weighted randomized shop items
- score calculation
- core game loop 80% done
(Sound on! 🔊)
- making the “shop” works!
- weighted randomized shop items
- score calculation
- core game loop 80% done
(Sound on! 🔊)
- polishing main screen
- adding “shop” ui
- making reusable ui components
- polishing main screen
- adding “shop” ui
- making reusable ui components
- uplifting the UI
- refactoring movement code
- writing the first rare cheat patch: log pose
- uplifting the UI
- refactoring movement code
- writing the first rare cheat patch: log pose