#A4
Week 2
-----------
This week I on worked on resubmits for both the door animation assignment and the camera cinematic. I'm probably going to end up updating the animation again at some point but I'm going to build the environment first since I only have a few more days until this is due!
#A3
Week 2
-----------
The modeling for the door has started. Since my door has a lot of layers I created a base where I can replace the middle for each level of the door. Each layer of doors can be hidden behind the other making the transitions easier when animating in Unreal
Other props like grass, bushes, and rocks will be used to help fill out the mountains and hide some seams. (and some lighting adjustments since it’s a little too dark now)
Other props like grass, bushes, and rocks will be used to help fill out the mountains and hide some seams. (and some lighting adjustments since it’s a little too dark now)
#A1
Week 3
-----------
I made a lot of updates this week.
I switched out the default materials for the grass, rock, and dirt.
Then I worked on the lighting, adding an HDRI I edited to make slightly darker. In engine I did some color grading to get more of a sunset orange lighting.
Although I would like to still search around for more potential models just in case then narrow down my options later.
Although I would like to still search around for more potential models just in case then narrow down my options later.
#A1
Week 2
-----------
Last week I had issue with my first map. The scaling of the landscape was too small. I brainstormed over my original layout to figure out how to fix the portions of my map while staying around my size limit. I'm a lot happier with how the new map turned out!