#A4
Week 2
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This week I on worked on resubmits for both the door animation assignment and the camera cinematic. I'm probably going to end up updating the animation again at some point but I'm going to build the environment first since I only have a few more days until this is due!
#A3
Week 2
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The modeling for the door has started. Since my door has a lot of layers I created a base where I can replace the middle for each level of the door. Each layer of doors can be hidden behind the other making the transitions easier when animating in Unreal
#A3
Week 1
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I started making door concepts for the final. I wanted to make a scene in a spaceship so I thought of making the door the airlock to the outside of the ship. Since the door would have to be extra secure, I can play around with having multiple "layers" to the door
#A2
Week 1
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The next assignment is working with interactable assets. My immediate inspirations were the Roblox game adopt me, that I’ve been addicted too, and a meme audio of a dog named Pibble demanding someone wash their belly. (and once again I will reference my fav anime JJK)
Other props like grass, bushes, and rocks will be used to help fill out the mountains and hide some seams. (and some lighting adjustments since it’s a little too dark now)
Other props like grass, bushes, and rocks will be used to help fill out the mountains and hide some seams. (and some lighting adjustments since it’s a little too dark now)
#A1
Week 3
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I made a lot of updates this week.
I switched out the default materials for the grass, rock, and dirt.
Then I worked on the lighting, adding an HDRI I edited to make slightly darker. In engine I did some color grading to get more of a sunset orange lighting.
Although I would like to still search around for more potential models just in case then narrow down my options later.
Although I would like to still search around for more potential models just in case then narrow down my options later.
#A1
Week 2
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Last week I had issue with my first map. The scaling of the landscape was too small. I brainstormed over my original layout to figure out how to fix the portions of my map while staying around my size limit. I'm a lot happier with how the new map turned out!
#A1
Week 1
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When brainstorming ideas, I wanted to create something inspired by the visuals from my favorite anime right now, Jujutsu Kaisen. I gathered references and made a rough sketch of my vision for the environment. I will have to work more with the scaling of the terrain.