Aras Pranckevičius
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aras-p.bsky.social
Aras Pranckevičius
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
was great talking to you! best of luck with the game & vfx stuffs
November 22, 2025 at 10:46 AM
Likewise!
November 21, 2025 at 6:53 PM
Cosplaying as a graphics programmer was successful, no one realized that I'm not :) Really good to see conference of this quality in Europe too.
November 21, 2025 at 1:00 PM
Filing an actual bug report would be best :) otherwise, it will just have to wait until I remember to look at it
November 10, 2025 at 5:37 AM
Did you try doing “retiming” instead of cutting and adding speed effects?

But yeah ok will try to investigate the desync
November 8, 2025 at 5:21 PM
Hmm thinking about it: was the desync issue when speed effect was being used?
November 8, 2025 at 6:15 AM
Bug reports would be useful :)
November 6, 2025 at 7:25 PM
I don’t think it explicitly has one. A unique thing would be that it can get to data that is already inside blender: you can just lay out “scenes” on a timeline without first rendering them out to movies. However, this particular part has a lot of scaling issues lol.
November 6, 2025 at 3:45 PM
"Retiming" system has pretty much replaced any need for speed modifier nowadays, I think
November 6, 2025 at 3:28 PM
Yeah I started to work on it accidentally; the first video in my blog post accurately depicts how it happened. aras-p.info/blog/2024/02...
I accidentally Blender VSE · Aras' website
aras-p.info
November 6, 2025 at 2:22 PM
I might have spent almost two years on Blender VSE, yes! While at it, we just posted a "plan for 2026", devtalk.blender.org/t/video-sequ...
Video Sequence Editor (VSE) 2026 roadmap
(not technically a meeting, just Meetings category sounded most suitable) Overall, during 2026 we want to work on Compositor Modifier project (#148059 - VSE: Compositor Modifier - blender - Blender ...
devtalk.blender.org
November 6, 2025 at 2:08 PM
Someone, probably: “stb means… I dunno… single translation build?”
November 2, 2025 at 5:57 PM
So, yeah. Simple stupid "3D" is doable on Playdate, as long as whole scene is under 2k not-too-large flat triangles. This is what I wanted to check, so now I did, can move onto other things, bye! :)
October 14, 2025 at 11:20 AM
Ah, you also got the same? I also got like five emails by now. “Plz reward our serious investigation” lol. I have directory listing enabled because I want them, you doofus!
September 30, 2025 at 2:41 PM
My completely anecdotal impression is that amount of “large” in-house engines might be decreasing, but amount of “indie” in-house tech is increasing. Ten years ago many large productions were “custom, maybe UE4” while indies were “pretty much just Unity”, now the balance has shifted
September 21, 2025 at 4:28 PM
Ah, so that’s the “two’s complement” I keep on hearing about
September 21, 2025 at 10:53 AM
This spontaneous collab was a joy to see!
September 20, 2025 at 7:59 AM