Aras Pranckevičius
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aras-p.bsky.social
Aras Pranckevičius
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Likewise!
November 21, 2025 at 6:53 PM
"Oh no there's a Chocomel in my Playdate!" is back, but this time Chocomel is also on the web: aras-p.github.io/playdators/ and on github: github.com/aras-p/playd... #dogwalk #playdate
October 14, 2025 at 11:20 AM
Apple WWDC is happening, so: 20 years ago at WWDC Unity 1.0 has launched. I think it did have a massive effect of the whole game development! Also, 20 years in games tech is a really long time. #unity
June 10, 2025 at 3:40 AM
Ahh, Paint 3D... the application where doing anything is way more confusing and cumbersome than it used to be in ye olde MS Paint.

That said, on my PC the old MS Paint just does this when trying to open it, with no further info. So that's... "great" too, I guess?
May 14, 2025 at 10:56 AM
I love how someone at Microsoft at some point decided that the first item under "This PC" should be "3D Objects" folder. I do wonder whether anyone has ever put anything in there. But also... why.
May 14, 2025 at 7:33 AM
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
May 14, 2025 at 7:31 AM
March 27, 2025 at 7:11 PM
Post you from a different era. 1997
March 15, 2025 at 7:35 AM
Wrong things fixed, still 2fps. Now we optimize? It does not look great (no AA on dot edges, since playdate screen is strictly one bit).
February 1, 2025 at 5:13 PM
Very first attempt: I most definitely got something wrong. But that's for another day. So far 2fps though (with very naive "port" of the shader).
January 31, 2025 at 8:23 PM
Step 1: have UVs so I can do a checkerboard (this runs at like 17fps… - without perspective correct interpolation even)
January 31, 2025 at 4:48 PM
sometimes there's a cat, but no file
January 17, 2025 at 9:09 PM
This little tweet (xeet?) in 2022 Jan was the start of my #blender contribution involvement ;) it is all downhill from there!
November 30, 2024 at 7:37 PM