EXA_PICO fanboy, translator, and music aficionado. Works: the EXA_PICO conlangs' English guides, Project Metafalica and the Ciel nosurge Offline patch.
Here we have another update to Project Metafalica courtesy of Xiyan: we have slightly changed the textboxes' appearance to make them more aesthetically pleasing.
Left: retail game. Right: current patch build.
October 28, 2025 at 6:08 PM
Here we have another update to Project Metafalica courtesy of Xiyan: we have slightly changed the textboxes' appearance to make them more aesthetically pleasing.
Well, the only case that could have caused that decision is this one. But it still doesn't compensate for making all the other text in the game using the font effectively illegible.
October 7, 2025 at 5:39 PM
Well, the only case that could have caused that decision is this one. But it still doesn't compensate for making all the other text in the game using the font effectively illegible.
And for today's latest update to Project Metafalica: the backlog has been fixed and now works in all events in the game, might they be main story, Dives, Talk/Heroine topics, or synthesis chats!
October 4, 2025 at 8:45 PM
And for today's latest update to Project Metafalica: the backlog has been fixed and now works in all events in the game, might they be main story, Dives, Talk/Heroine topics, or synthesis chats!
Another AT2 update: we've changed the support requirements for the IPDs Eipp and Higure, so it's no longer possible for players to hard-lock themselves away from completing the 100 IPD Replekia chorus if they captured them too late.
September 29, 2025 at 4:10 PM
Another AT2 update: we've changed the support requirements for the IPDs Eipp and Higure, so it's no longer possible for players to hard-lock themselves away from completing the 100 IPD Replekia chorus if they captured them too late.
And after spending a whole month learning assembly, data structures, and how to work with a debugger, I finally managed to do this on my own. Now all monster types in AT2 can be encountered in areas that aren't the final dungeons or unrevisitable locations.
September 23, 2025 at 2:42 PM
And after spending a whole month learning assembly, data structures, and how to work with a debugger, I finally managed to do this on my own. Now all monster types in AT2 can be encountered in areas that aren't the final dungeons or unrevisitable locations.
Novelties for the METHOD_METAFALICA/. AT2 retranslation revision: a proper title screen for the patch, new font colors, highlights to indicate terms unlocked in the glossary at an event's end, and (non-pictured), a short tutorial on how the glossary works.
August 16, 2025 at 5:18 PM
Novelties for the METHOD_METAFALICA/. AT2 retranslation revision: a proper title screen for the patch, new font colors, highlights to indicate terms unlocked in the glossary at an event's end, and (non-pictured), a short tutorial on how the glossary works.
And for tonight's news, we've solved another issue with Ar tonelico 2 as part of the translation revision: Cloche's Curola Song Magic will now heal roughly the same amount as Luca's Brilliant Ring.
July 26, 2025 at 10:03 PM
And for tonight's news, we've solved another issue with Ar tonelico 2 as part of the translation revision: Cloche's Curola Song Magic will now heal roughly the same amount as Luca's Brilliant Ring.
Got Aesc (no, never calling her by you-know-what) name, but she played hard to get and drained over half my SQ reserves, and I even got an Orion spook out from it.
I just hope I can still get Bersertoria...
July 6, 2025 at 3:49 AM
Got Aesc (no, never calling her by you-know-what) name, but she played hard to get and drained over half my SQ reserves, and I even got an Orion spook out from it.