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The biggest issue I found is just the scale of the mesh and bones not being friendly in unreal.
But the retargeter has become so good. Just some retarget chains and your good to go.
The biggest issue I found is just the scale of the mesh and bones not being friendly in unreal.
But the retargeter has become so good. Just some retarget chains and your good to go.
Can't have nice things.
Can't have nice things.
I hope to see more!
I hope to see more!
For game jams I think itll be a little harder to blend in.
Ill try to make the game fun, but I have procrastinated and Im basically trying to rush it lol.
I will have to learn to manage my time better for future game jams and game projects.
For game jams I think itll be a little harder to blend in.
Ill try to make the game fun, but I have procrastinated and Im basically trying to rush it lol.
I will have to learn to manage my time better for future game jams and game projects.
Wouldn't that be a bad thing if the player is so far away and it still checks?
Wouldn't that be a bad thing if the player is so far away and it still checks?
So before the menu shows up it plays that and the animation sequence uses those values to tween them right?
It does bring some impact on the menu. Really cool Good job!
So before the menu shows up it plays that and the animation sequence uses those values to tween them right?
It does bring some impact on the menu. Really cool Good job!
Making PCGs is a job itself. No default version control other makes maintaining alot of that a huge headache unfortunately.
Making PCGs is a job itself. No default version control other makes maintaining alot of that a huge headache unfortunately.