Enjoy anime, games, and many other fandoms.
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#gamedev
#gamedev
Im thinking of having the player organize quests and accept heros that want that quest. The fun is seeing if a copper rank hero being able to take down a rank plat demon lord at slim margins.
Trying to find ways to practice game ai.
Im thinking of having the player organize quests and accept heros that want that quest. The fun is seeing if a copper rank hero being able to take down a rank plat demon lord at slim margins.
Trying to find ways to practice game ai.
I want to make a lot of systems and thats how I end up procrastinating. Analysis paralysis is real.
I want to make a lot of systems and thats how I end up procrastinating. Analysis paralysis is real.
Its an issue I have, I need to manage my time better.
I am following gamedev blender courses to see if I can learn something new.
I would like to make my own assets so I can rely less on marketplace. It adds up.
Its an issue I have, I need to manage my time better.
I am following gamedev blender courses to see if I can learn something new.
I would like to make my own assets so I can rely less on marketplace. It adds up.
Implement power ups
Update damage handling events so I can override them with children.
Create projectile types for power ups
Enemy health pop up
Implement power ups
Update damage handling events so I can override them with children.
Create projectile types for power ups
Enemy health pop up
I have the rotation of player now to work in more that just 1 dimension of rotation.
As a bonus I have the movement also implemented with a blendspace.
I have the rotation of player now to work in more that just 1 dimension of rotation.
As a bonus I have the movement also implemented with a blendspace.
Plan for the day.
* Fix some bugs for current feature
* Add power ups to make killing enemies rewarding
* Implement a boss
* Change movement for 3 dimensions instead of just xy rotation. To implement some interesting boss fight mechanics.
Think time crisis
Plan for the day.
* Fix some bugs for current feature
* Add power ups to make killing enemies rewarding
* Implement a boss
* Change movement for 3 dimensions instead of just xy rotation. To implement some interesting boss fight mechanics.
Think time crisis
I can't do much modeling so I hope the asset flipping isn't too out of place.
I can't do much modeling so I hope the asset flipping isn't too out of place.
Got further in my game jam game.
Need to further flesh out the AI and the UI but it's getting there.
Once I have the game loop and some basic characters imported Ill work on the sound.
Got further in my game jam game.
Need to further flesh out the AI and the UI but it's getting there.
Once I have the game loop and some basic characters imported Ill work on the sound.
Sometimes good vibes happen.
Sometimes good vibes happen.
#UnrealEngine #gamedev #UE5 #sound #indiedev
#UnrealEngine #gamedev #UE5 #sound #indiedev
Any advice or pointers that y'all could give. I don't like spending too much time following headlines and such since I like being a developer more than marketing research even though its so important.
Any advice or pointers that y'all could give. I don't like spending too much time following headlines and such since I like being a developer more than marketing research even though its so important.
www.youtube.com/@AliElZoheiry
Is a great guy that has many playlists that have continued to help me as I work on getting myself skilled in making games in Unreal Engine.
I will be exploring to see how to use this in Village Life.
www.youtube.com/@AliElZoheiry
Is a great guy that has many playlists that have continued to help me as I work on getting myself skilled in making games in Unreal Engine.
I will be exploring to see how to use this in Village Life.
Since the theme is waves I was thinking of making the enemies be sent in "waves" with an odd Boss time to time.
Since the theme is waves I was thinking of making the enemies be sent in "waves" with an odd Boss time to time.
I have done the following
1. Implemented Rhythm Mechanic to the game along with fixes to the rhythm boss fight.
2. Changed color of damage text based on character causing the damage.
3. Working on AI Boss fight to have some more phases to the fight.
I have done the following
1. Implemented Rhythm Mechanic to the game along with fixes to the rhythm boss fight.
2. Changed color of damage text based on character causing the damage.
3. Working on AI Boss fight to have some more phases to the fight.
Good vibes and some knowledge transfer if any.
Good vibes and some knowledge transfer if any.
Join me for some Arc Raiders and Game Development afterwards!
Join me for some Arc Raiders and Game Development afterwards!
Join me to see the process of unplanned game developing.
Join me to see the process of unplanned game developing.