Since the update is so small I just added it as an extra .zip file to the same release post (0.4.1b) and you can ignore it if you aren't using that option.
Since the update is so small I just added it as an extra .zip file to the same release post (0.4.1b) and you can ignore it if you aren't using that option.
There are special rules about Training Hall, by the way:
- In Vanilla, progression is never in Training Hall
- In Creative, Training Hall requires Ordinary Rock and Magnes.
- In Do Your Worst, Redire can be required instead of Ordinary Rock.
There are special rules about Training Hall, by the way:
- In Vanilla, progression is never in Training Hall
- In Creative, Training Hall requires Ordinary Rock and Magnes.
- In Do Your Worst, Redire can be required instead of Ordinary Rock.
- Vanilla preset should never require you to use Arma Felix/Chiroptera, boots equipment, or Rapidus as progression.
- Arma Chiroptera in Mystery Manor can only be required in Do Your Worst.
- Moonwalkers to cross spikes is not required in Creative
- Vanilla preset should never require you to use Arma Felix/Chiroptera, boots equipment, or Rapidus as progression.
- Arma Chiroptera in Mystery Manor can only be required in Do Your Worst.
- Moonwalkers to cross spikes is not required in Creative
github.com/appleforyou/...
Maybe I should add a note to the old release posts saying there's a newer version?
github.com/appleforyou/...
Maybe I should add a note to the old release posts saying there's a newer version?
Early on some people had issues with windows file permissions on folders they were using, and I made some changes to help address that a little. Let me know if you still have issues with 0.3.4
Early on some people had issues with windows file permissions on folders they were using, and I made some changes to help address that a little. Let me know if you still have issues with 0.3.4
And then map research is the next big project...
And then map research is the next big project...
Maybe next week?
Maybe next week?
I like to think of it as a rule randomizer, and the more the rando grows, the more rules I can edit.
I like to think of it as a rule randomizer, and the more the rando grows, the more rules I can edit.
And then the Sleeve relic will be hidden somewhere in the world, with a new random mechanic attached. The sky's the limit with what I could add.
And then the Sleeve relic will be hidden somewhere in the world, with a new random mechanic attached. The sky's the limit with what I could add.
I could keep adding more stuff to this mechanic forever, so it should be okay if it only comes out with a small number of options for now...
I could keep adding more stuff to this mechanic forever, so it should be okay if it only comes out with a small number of options for now...