APÓSTASI (a proximity, insurmountable)
banner
apostasirpg.bsky.social
APÓSTASI (a proximity, insurmountable)
@apostasirpg.bsky.social
A new narrative-driven, modern day, turn-based RPG.

Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.

First-time solo dev 🏳️‍🌈.
Mostly behind-the-scenes work this week, but for #ScreenshotSaturday we have the Ascended mechanic and boss health bars.

If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.

#RPGMaker | #GameDev | #RPG
November 22, 2025 at 11:50 PM
So the break ended up being a bit longer than intended (short version: life is an awful thing), but development is being slowly picked back up.

Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot.

#APÓSTASI | #RPG | #GameDev
November 15, 2025 at 1:18 AM
Added character statuses to the menu (works well, minor graphic issues aside).

As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position.

Omitted levels because they aren't relevant (think akin to FFX).

#APÓSTASI | #RPGMaker | #IndieDev
June 25, 2025 at 11:50 PM
Enlarged the menu screen, added a few fancy little things, and it all (mostly) works.

Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.

#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
June 21, 2025 at 12:33 PM
Finally getting to reimplementing the main menu, originally being abandoned due to performance issues with MV (now much better on MZ).

The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works.

#APÓSTASI | #RPGMaker | #IndieDev
June 19, 2025 at 12:23 AM
Another small little #ScreenshotSaturday, testing new enemies and backgrounds for Chapter 1 areas. Some additional small combat and UI updates as well (really just increasing the GP cap to 6 and giving the gauges a slight slant).

#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
June 15, 2025 at 1:23 AM
Evangelos will briefly reunite with Luciana after the prologue, but she appears to be not quite herself. Quite perplexing, considering how animated she had been previously.

Supposedly, she's been like this since everyone returned from winter break.

#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
June 8, 2025 at 9:35 PM
The main party comes together, albeit a perforated steel wall stands between them. Luckily, the guards are lackadaisical and the keys are conveniently in the same room (the same cannot be said for other locks in the building).

#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
June 7, 2025 at 3:49 PM
Testing to see whether or not I should implement area titles this #ScreenshotSaturday, plus both a (temp) name for the first major zone, Το θαλασσοπνίξιμο της συμμόρφωση (The Drowning of Conformity*) and by extension an aquatic theme for the zone.

#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
May 31, 2025 at 10:30 PM
Peripheral little #ScreenshotSaturday, inside the second zone (the visual aesthetic is very liable to change).

Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.

#APÓSTASI | #RPGMaker | #IndieGameDev
May 24, 2025 at 7:20 PM
A few random shots for #ScreenshotSaturday, development this week has largely been database stuff.

Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful.

#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
May 17, 2025 at 1:33 PM
Took a new plugin (🫠 when I was trying to avoid adding anymore of), but Mila's personal mechanic, Timoría, is done.

A counter ability that also self heals her, it increases in power with its stack number and pairs well with her provoke and defense abilities.

#APÓSTASI | #RPGMaker | #GameDev
May 15, 2025 at 12:18 AM
Small #ScreenshotSaturday update, but Bo-Yeon's and Aditi's mechanics are implemented.

Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal.

Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1).

#APÓSTASI | #RPGMaker | #GameDev
May 10, 2025 at 12:03 PM
Second: the core four members will have their own unique mechanic.

Evangelos's is Aspis (see the 'A-#' icon), a stacking buff that decreases damage taken, slightly buffs vitality, and empowers other abilities.

An instance of damage removes one stack, and abilities can add up to two stacks.
May 5, 2025 at 6:03 PM
Two updates to combat;

First: SP is now PP (Pneuma Points), NP is GP (Gnosis Points) and the old PP resource has been removed.

GP is earned through basic actions and is now the sole resource for abilities.

Base PP has also been increased overall.

#APÓSTASI | #RPGMaker | #GameDev | #IndieDev
May 5, 2025 at 6:03 PM
Working on the prison, Chapter 1's psyche zone, where the core party will come together.

Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players.

#RPGMaker | #APÓSTASI | #IndieDev | #GameDev | #ScreenshotSaturday
May 3, 2025 at 4:47 PM
Not a lot to show this #ScreenshotSaturday, but here is the updated sprites for our prologue team.

Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year.

#RPGMaker | #PixelArt | #IndieGameDev | #GameDev
April 26, 2025 at 10:07 PM
A few locations within the high school; the student affairs room, a restroom, a classroom, and the cafeteria.

The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most.

#RPGMaker | #IndieGameDev | #GameDev | #ScreenshotSaturday
April 19, 2025 at 11:55 PM
Small (+ very rough) video of a few things (cutscene, battle transition, combat mechanics, basic animations, etc.)

A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is.

#RPGMaker | #IndieGameDev | #GameDev
April 17, 2025 at 11:33 PM
So, um, you see, well, uh, there seems to have been just a teeny tiny little oopsie whoopsie here on this day.

Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye.

#RPGMaker | #IndieGameDev | #GameDev | #PixelArt
April 16, 2025 at 1:13 AM
An extra bonus for #ScreenshotSaturday is this VERY rough testing phase for an important cutscene in Chapter 1 that brings the main cast together.

Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self.

#RPGMaker | #IndieGameDev | #GameDev
April 13, 2025 at 12:14 AM
Been a bit since I've touched the school tileset, but I've made enough progress to get back to it.

The area will only be playable in part of Chapter 1 (for plot reasons), but for now this is the lobby and the entry to the admin offices.

#RPGMaker | #ScreenshotSaturday | #GameDev | #IndieGameDev
April 12, 2025 at 5:47 PM
As a side dev thing, I have WIP documents acting as a rough design doc/ style guide, containing a trove of information (with only a fraction being mentioned in-game).

Obviously they can't be shared in their entirety, but here's a little preview of the insanity (yes, this is a lore-relevant event).
April 10, 2025 at 7:29 PM
Very lowly cleaning up the tutorial/ prologue area and adjusting things to the new character sprites.

I will still need/ want to give it a good rewrite and figure out what I am doing audio-wise before an actual demo release, but we're getting there.

#RPGMaker | #RPGツクール | #IndieDev | #PixelArt
April 10, 2025 at 2:38 PM
An addendum, the new bodies & default outfits for the core four are done. Height is also now loosely reflected in the sprites, with each pixel approximating to 1.1 inches / 2.8 centimeters.

I've also drafted an Itch page for when the demo release actually happens.

#RPGMaker | #PixelArt | #GameDev
March 31, 2025 at 11:10 PM