Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.
First-time solo dev 🏳️🌈.
If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.
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If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.
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Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot.
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As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position.
Omitted levels because they aren't relevant (think akin to FFX).
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Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
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Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
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The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works.
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Supposedly, she's been like this since everyone returned from winter break.
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Supposedly, she's been like this since everyone returned from winter break.
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Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.
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Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.
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Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful.
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Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful.
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A counter ability that also self heals her, it increases in power with its stack number and pairs well with her provoke and defense abilities.
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Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal.
Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1).
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Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal.
Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1).
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Evangelos's is Aspis (see the 'A-#' icon), a stacking buff that decreases damage taken, slightly buffs vitality, and empowers other abilities.
An instance of damage removes one stack, and abilities can add up to two stacks.
Evangelos's is Aspis (see the 'A-#' icon), a stacking buff that decreases damage taken, slightly buffs vitality, and empowers other abilities.
An instance of damage removes one stack, and abilities can add up to two stacks.
First: SP is now PP (Pneuma Points), NP is GP (Gnosis Points) and the old PP resource has been removed.
GP is earned through basic actions and is now the sole resource for abilities.
Base PP has also been increased overall.
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Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players.
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Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players.
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Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year.
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Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year.
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The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most.
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The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most.
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A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is.
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A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is.
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Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye.
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Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye.
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Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self.
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Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self.
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The area will only be playable in part of Chapter 1 (for plot reasons), but for now this is the lobby and the entry to the admin offices.
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The area will only be playable in part of Chapter 1 (for plot reasons), but for now this is the lobby and the entry to the admin offices.
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Obviously they can't be shared in their entirety, but here's a little preview of the insanity (yes, this is a lore-relevant event).
Obviously they can't be shared in their entirety, but here's a little preview of the insanity (yes, this is a lore-relevant event).
I will still need/ want to give it a good rewrite and figure out what I am doing audio-wise before an actual demo release, but we're getting there.
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I've also drafted an Itch page for when the demo release actually happens.
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