APÓSTASI (a proximity, insurmountable)
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apostasirpg.bsky.social
APÓSTASI (a proximity, insurmountable)
@apostasirpg.bsky.social
A new narrative-driven, modern day, turn-based RPG.

Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.

First-time solo dev 🏳️‍🌈.
Pinned
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end.

This (rough) demo will cover the game's prologue and provide a preview into the combat and story.

It will be hosted on itch for a limited time, which will be shared closer to release.
So, regardless of what else can be done from here until then, the first demo, APÓSTASI (a vision, incipient), will release on 30 January 2026.

Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
January 24, 2026 at 8:52 PM
The demo is now at least officially playable through to the end of the prologue.

Few things still need to be done before it will be released;

1. General editing (dialogue, cutscenes, etc.),

2. Sound design (BGM swaps, sound effects, etc.),

3. Difficulty balancing,

4. Bug testing.
January 15, 2026 at 4:46 PM
Not much, but for this #ScreenshotSaturday, a small message.

#RPGMaker | #IndieDev | #RPG | #IndieGameDev
January 4, 2026 at 1:58 AM
Small update but there is now a credits page in the start menu.

Creator name is will change to a studio name later.

Besides the names listed here, other credited individuals are;

Plugins
Hudell (Orange Screen Shot Saver)
Restart (FOSSIL)

Music
Elektrobear (for their 80 Songs Pack on Itch)
January 3, 2026 at 2:51 PM
Unfortunately due to a lot of life events deciding to happen in the latter half of this month I will have to delay the demo to January 🫤.

Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞.
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end.

This (rough) demo will cover the game's prologue and provide a preview into the combat and story.

It will be hosted on itch for a limited time, which will be shared closer to release.
December 30, 2025 at 8:31 PM
now who in the hell is this

just how many of you weirdoes are skulking about this godforsaken place

#ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG
December 13, 2025 at 12:32 PM
Slowly working on some prologue side areas (shown here is the ancient village) this #ScreenshotSaturday.

These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear.

#IndieDev | #RPG | #RPGMaker
December 6, 2025 at 3:26 PM
Small, reflective post;

APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys.

That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success.
December 5, 2025 at 9:32 PM
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end.

This (rough) demo will cover the game's prologue and provide a preview into the combat and story.

It will be hosted on itch for a limited time, which will be shared closer to release.
December 3, 2025 at 2:19 AM
Collection of early prologue screenshots this #ScreenshotSaturday, beginning to slowly work through and update everything for the demo. Rewriting scenes, fixing sprites, adding a few side areas to explore, etc.

Ideally the demo will release next month.

#IndieDev | #RPGMaker | #RPG | #GameDev
November 29, 2025 at 11:28 PM
Mostly behind-the-scenes work this week, but for #ScreenshotSaturday we have the Ascended mechanic and boss health bars.

If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.

#RPGMaker | #GameDev | #RPG
November 22, 2025 at 11:50 PM
So the break ended up being a bit longer than intended (short version: life is an awful thing), but development is being slowly picked back up.

Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot.

#APÓSTASI | #RPG | #GameDev
November 15, 2025 at 1:18 AM
Been taking a break from game dev the past week, partially due to IRL issues and partially due to a bit of burnout and frustration (both creatively and due to RM limitations).

I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
July 10, 2025 at 1:18 AM
Don’t know if anything will be posted today as for the most of the week I’ve tried to fix an issue with the menu.

For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
June 28, 2025 at 8:56 PM
Fun side fact; when designing characters’ general roles for combat, a lot of inspiration came from FFXIII.

Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
June 27, 2025 at 2:54 AM
Added character statuses to the menu (works well, minor graphic issues aside).

As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position.

Omitted levels because they aren't relevant (think akin to FFX).

#APÓSTASI | #RPGMaker | #IndieDev
June 25, 2025 at 11:50 PM
Enlarged the menu screen, added a few fancy little things, and it all (mostly) works.

Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.

#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
June 21, 2025 at 12:33 PM
Finally getting to reimplementing the main menu, originally being abandoned due to performance issues with MV (now much better on MZ).

The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works.

#APÓSTASI | #RPGMaker | #IndieDev
June 19, 2025 at 12:23 AM
Another small little #ScreenshotSaturday, testing new enemies and backgrounds for Chapter 1 areas. Some additional small combat and UI updates as well (really just increasing the GP cap to 6 and giving the gauges a slight slant).

#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
June 15, 2025 at 1:23 AM
Evangelos will briefly reunite with Luciana after the prologue, but she appears to be not quite herself. Quite perplexing, considering how animated she had been previously.

Supposedly, she's been like this since everyone returned from winter break.

#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
June 8, 2025 at 9:35 PM
The main party comes together, albeit a perforated steel wall stands between them. Luckily, the guards are lackadaisical and the keys are conveniently in the same room (the same cannot be said for other locks in the building).

#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
June 7, 2025 at 3:49 PM
Depending on where I am at the end of August, the demo (tentatively releasing in December) may contain not just the prologue but also most of Chapter 1.

Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
June 6, 2025 at 10:41 PM
Happy Pride Month everyone! 🏳️‍🌈🏳️‍⚧️

Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart.
June 2, 2025 at 3:18 AM
Testing to see whether or not I should implement area titles this #ScreenshotSaturday, plus both a (temp) name for the first major zone, Το θαλασσοπνίξιμο της συμμόρφωση (The Drowning of Conformity*) and by extension an aquatic theme for the zone.

#APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
May 31, 2025 at 10:30 PM
Peripheral little #ScreenshotSaturday, inside the second zone (the visual aesthetic is very liable to change).

Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe.

#APÓSTASI | #RPGMaker | #IndieGameDev
May 24, 2025 at 7:20 PM