Aoineko
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aoinekofr.bsky.social
Aoineko
@aoinekofr.bsky.social
Video game lover.
Creator of #MSXgl C library to create great gamesfor #MSX.
https://github.com/aoineko-fr/MSXgl
To celebrate the release of #MSXgl 1.3.0, today I am publishing the source code of my latest game: Peng Pong.
It is a volleyball-like game which can be played by 2 players or versus AI.
It had the honor of being included in the last Future Disk #50.
Enjoy! 🐧🐧

github.com/aoineko-fr/P... #MSX
October 3, 2025 at 11:25 AM
A found a bug in the incoming #MSXgl 1.3...

#MSX
September 19, 2025 at 6:35 AM
On my way to MSX2 GOTO 40 where I will be running an #MSXgl booth.

#MSX2GOTO40 #MSX
September 12, 2025 at 5:33 PM
Hello,

I've created a little game for the 50th and final issue of Future Disk magazine, which comes out on June 14.

I'm proud to be part of the final chapter of this great adventure.

Here's a little teaser to keep you waiting!

If you're interested, follow @futurediskmsx.bsky.social

#MSX #FD50
June 6, 2025 at 9:55 PM
What is it?
It use the MSX joystick protocol or MSX mouse one?
March 27, 2025 at 8:59 AM
My favorite is this one :)

I'm not a collector so I only own 2 MSXs to test on real hardware #MSXgl, my C library for creating games on MSX.
January 20, 2025 at 8:29 AM
Using PUSH/POP instructions before/after a CALL instruction is quite commun.
It is use to backup/restore registers that can be modified by the called code.
January 18, 2025 at 7:34 PM