Aoineko
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aoinekofr.bsky.social
Aoineko
@aoinekofr.bsky.social
Video game lover.
Creator of #MSXgl C library to create great gamesfor #MSX.
https://github.com/aoineko-fr/MSXgl
#MSXgl 1.3.2 has just been released!

2 new modules:
- Replayer for the great NDP music format
- TCL script communication for openMSX (by PVMM)

New command-line options to control all Build tool steps from command

Fixes in documentation and sample programs

#MSX github.com/aoineko-fr/M...
Release MSXgl v1.3.2 · aoineko-fr/MSXgl
Change log [NDP] : Added new module to replay music and sound effect using the high-quality NDP format (PSG). Added a sample program: s_ndp. See module's wiki page for more information. [TCL] Adde...
github.com
October 12, 2025 at 10:14 PM
To celebrate the release of #MSXgl 1.3.0, today I am publishing the source code of my latest game: Peng Pong.
It is a volleyball-like game which can be played by 2 players or versus AI.
It had the honor of being included in the last Future Disk #50.
Enjoy! 🐧🐧

github.com/aoineko-fr/P... #MSX
October 3, 2025 at 11:25 AM
New release of #MSXgl 1.3.0!

New modules:
- Use disk from cartridge game
- WaveGame for Pico+
- Lightgun
- Interactive sequences

Rework Pawn module and new features

New target format to create .LIB

Many fixes, optimizations and code clean

#MSX
github.com/aoineko-fr/M...
Release MSXgl v1.3.0 · aoineko-fr/MSXgl
Majors updates New modules: Disk_Save: Save to disk from a ROM application (for saving game data or use with a in-game editor) WaveGame: Play high-quality wave file from application using a MSX P...
github.com
October 3, 2025 at 12:20 AM
A found a bug in the incoming #MSXgl 1.3...

#MSX
September 19, 2025 at 6:35 AM
On my way to MSX2 GOTO 40 where I will be running an #MSXgl booth.

#MSX2GOTO40 #MSX
September 12, 2025 at 5:33 PM
Hello,

I've created a little game for the 50th and final issue of Future Disk magazine, which comes out on June 14.

I'm proud to be part of the final chapter of this great adventure.

Here's a little teaser to keep you waiting!

If you're interested, follow @futurediskmsx.bsky.social

#MSX #FD50
June 6, 2025 at 9:55 PM
Reposted by Aoineko
#MSXgl version 1.2.16
- [GamePawn] Added a function to disable/enable a pawn (stop the update and render). This feature is showcased in the Example game project.
- [Build tool] Added option to prepare data for the RISKY MSX cartridge.

github.com/aoineko-fr/M...
#MSX
GitHub - aoineko-fr/MSXgl: The MSX Game Library in C language
The MSX Game Library in C language. Contribute to aoineko-fr/MSXgl development by creating an account on GitHub.
github.com
January 28, 2025 at 6:56 PM
Room 5, the #MSX game I was working on with @assomo5.bsky.social, have been released.

The game have been created during Twitch live session during the past 2 years.
That was a great adventure!

I hope you will enjoy playing the game.

www.msxdev.org/2025/01/27/m...
MSXdev24 #27 Room 5 – MSXdev Contest
www.msxdev.org
January 28, 2025 at 8:09 AM
Happy New #MSX Year 2025!

(it's still January, so it's not too late yet ^^)

Made with #MSXgl.
A new 3D module for the MSX C library is work in progress.
Happy MSX Year 2025
YouTube video by Guy Blanc
www.youtube.com
January 16, 2025 at 9:41 PM