Andreas
banner
anpd.bsky.social
Andreas
@anpd.bsky.social
Game Director for ISLANDERS: New Shores and SteamWorld Build, now looking for new opportunities. Loves coffee, history, and strategy games. Plays too many card games.
Added some effects and sound to the ship.

#gamedev #IndieDev #ゲーム制作
November 13, 2025 at 6:21 PM
Time to take to the sea! Basic ship functionality added :)

#screenshotsaturday #gamedev #IndieDev #ゲーム制作
November 7, 2025 at 6:37 PM
World map support. Need to decide how to handle the look of the world map, currently very much a work in progress.

#screenshotsaturday #IndieDev #ゲーム制作
November 2, 2025 at 6:26 AM
Thank you! Nothing that is up to date visually unfortunately. Still needs to be updated
October 17, 2025 at 11:46 AM
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
October 16, 2025 at 6:39 PM
Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作
October 14, 2025 at 4:19 PM
Dungeons and visibility testing, how are we feeling about this? Moving walls down when entering a room. Fog to limit visibility to nearby rooms, might need to look at some sort of volumetric fog solution for that later.

#screenshotsaturday #gamedev #indiedev #ゲーム制作
October 11, 2025 at 5:54 PM
Some new assets to improve the look of the church interior. Now with added arches #gamedev #indiedev #ゲーム制作 #jrpg
October 10, 2025 at 6:14 PM
Welcome to the desert. wip :)
#gamedev #indiedev #ゲーム制作 #jrpg
October 7, 2025 at 3:35 PM
Created a new Church building with interiors. Getting faster working in Blockbench :)
#gamedev #indiedev #ゲーム制作
October 3, 2025 at 4:17 PM
Working on a new minigame
#gamedev #indiedev #ゲーム制作
September 19, 2025 at 5:39 PM
An audience with the King, first steps towards making a castle interior. Needs a lot more detail, and indoor lighting is a lot harder than I thought.
#gamedev #indiedev #ゲーム制作 #madewithunity
September 17, 2025 at 5:27 PM
Some of the abilities the player can use, lifting and throwing objects, bombs and a grappling hook.
#gamedev #indiedev #ゲーム制作 #madewithunity
September 14, 2025 at 6:11 AM
Calling this done for now. Vegetation placement and terrain texturing need some more love in the future.
#gamedev #indiedev #ゲーム制作 #hd2d
September 5, 2025 at 4:12 PM
First iteration of a new village map.
#gamedev #indiedev #madewithunity #screenshotsaturday
August 29, 2025 at 7:52 PM
August 23, 2025 at 7:01 PM
Added camera zones that lock the camera, similar to how Zelda only shows one room at a time. #gamedev #indiedev #ゲーム制作
August 17, 2025 at 12:44 PM
Dungeon visuals test. Still unsure about the wall height, I need to find a good way to show what’s behind them, or adapt the layouts to reduce how much they block the player’s view. #gamedev #indiedev #ゲーム制作 #screenshotsaturday
August 16, 2025 at 6:52 AM
July 25, 2025 at 2:34 PM
The battle system is almost complete. Transition between battles and exploration. Abilities, multi-targeting, attacks, healing, and reviving. Simple AI decision making. Sound mixing and sound need a lot of work. #gamedev #indiedev #ゲーム制作 #madewithunity
July 25, 2025 at 12:19 PM
Refactored the battle system, which will make it a lot easier to work with going forward. Still basic functionality only, but will start working on abilities next. #gamedev #indiedev #ゲーム制作
July 22, 2025 at 11:46 AM
Got bored this weekend and implemented a blackjack minigame. #gamedev #screenshotsaturday #indiedev
July 7, 2025 at 8:00 AM
Time to get back to the battle system, it needs a lot of work. Beware, not all chests are what they seem...
#gamedev #indiedev #ゲーム制作
July 3, 2025 at 9:05 AM
Added bombs. Now for breakable walls :)
#gamedev #indiedev #screenshotsaturday
June 29, 2025 at 6:39 AM
Some simple action combat. The plan is to have it as a way to start battles with an advantage and let the player automatically skip battles where there is a big strength difference. #indiedev #indiegame #unity3d
June 23, 2025 at 12:52 PM