Andreas
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anpd.bsky.social
Andreas
@anpd.bsky.social
Game Director for ISLANDERS: New Shores and SteamWorld Build, now looking for new opportunities. Loves coffee, history, and strategy games. Plays too many card games.
Pinned
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
Added some effects and sound to the ship.

#gamedev #IndieDev #ゲーム制作
November 13, 2025 at 6:21 PM
Time to take to the sea! Basic ship functionality added :)

#screenshotsaturday #gamedev #IndieDev #ゲーム制作
November 7, 2025 at 6:37 PM
World map support. Need to decide how to handle the look of the world map, currently very much a work in progress.

#screenshotsaturday #IndieDev #ゲーム制作
November 2, 2025 at 6:26 AM
Reposted by Andreas
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
October 16, 2025 at 6:39 PM
Reposted by Andreas
The demo for The Ballad of Bellum has finally been released!!🌿🎮part(link in bio☝)

youtu.be/FdWtcYsyzrU

#gaming #indiegame #gamdev #balladofbellum
The Ballad of Bellum - Demo out now!!
YouTube video by The Ballad of Bellum - Demo Out Now!
youtu.be
October 17, 2025 at 6:10 AM
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
October 16, 2025 at 6:39 PM
Reposted by Andreas
Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作
October 14, 2025 at 4:19 PM
Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作
October 14, 2025 at 4:19 PM
Dungeons and visibility testing, how are we feeling about this? Moving walls down when entering a room. Fog to limit visibility to nearby rooms, might need to look at some sort of volumetric fog solution for that later.

#screenshotsaturday #gamedev #indiedev #ゲーム制作
October 11, 2025 at 5:54 PM
Some new assets to improve the look of the church interior. Now with added arches #gamedev #indiedev #ゲーム制作 #jrpg
October 10, 2025 at 6:14 PM
Welcome to the desert. wip :)
#gamedev #indiedev #ゲーム制作 #jrpg
October 7, 2025 at 3:35 PM
Created a new Church building with interiors. Getting faster working in Blockbench :)
#gamedev #indiedev #ゲーム制作
October 3, 2025 at 4:17 PM
Reposted by Andreas
It's been a lot of work, but it's almost here:
The demo for The Ballad of Bellum will be available on October 17!!🥳

youtu.be/H10bysFLsc0

#Gamedev #Indiedev #Indiegame #Steam #Demo #Adventure
The Ballad of Bellum: Demo available on October 17!
YouTube video by The Ballad of Bellum - Demo October 17
youtu.be
September 29, 2025 at 11:53 AM
Working on a new minigame
#gamedev #indiedev #ゲーム制作
September 19, 2025 at 5:39 PM
An audience with the King, first steps towards making a castle interior. Needs a lot more detail, and indoor lighting is a lot harder than I thought.
#gamedev #indiedev #ゲーム制作 #madewithunity
September 17, 2025 at 5:27 PM
Some of the abilities the player can use, lifting and throwing objects, bombs and a grappling hook.
#gamedev #indiedev #ゲーム制作 #madewithunity
September 14, 2025 at 6:11 AM
Calling this done for now. Vegetation placement and terrain texturing need some more love in the future.
#gamedev #indiedev #ゲーム制作 #hd2d
September 5, 2025 at 4:12 PM
First iteration of a new village map.
#gamedev #indiedev #madewithunity #screenshotsaturday
August 29, 2025 at 7:52 PM
August 23, 2025 at 7:01 PM
Added camera zones that lock the camera, similar to how Zelda only shows one room at a time. #gamedev #indiedev #ゲーム制作
August 17, 2025 at 12:44 PM
Dungeon visuals test. Still unsure about the wall height, I need to find a good way to show what’s behind them, or adapt the layouts to reduce how much they block the player’s view. #gamedev #indiedev #ゲーム制作 #screenshotsaturday
August 16, 2025 at 6:52 AM
The battle system is almost complete. Transition between battles and exploration. Abilities, multi-targeting, attacks, healing, and reviving. Simple AI decision making. Sound mixing and sound need a lot of work. #gamedev #indiedev #ゲーム制作 #madewithunity
July 25, 2025 at 12:19 PM
Refactored the battle system, which will make it a lot easier to work with going forward. Still basic functionality only, but will start working on abilities next. #gamedev #indiedev #ゲーム制作
July 22, 2025 at 11:46 AM
Reposted by Andreas
How do you beat your high score and climb the leader board?

Check out this new player game overview and high score guide from Connor Roberson, he's position 1️⃣ on the leader board! www.youtube.com/watch?v=d9Zu...
(don't forget to subscribe too!)

#citybuilder #indiegame #islandersnewshores
Islanders: New Shores | Game Overview + High Score Guide for New Players
YouTube video by Connor Roberson
www.youtube.com
July 11, 2025 at 9:41 AM
The game I have been working on at my job just released youtu.be/q7JfhZ5yVT0?... 😊 check it out!
Islanders: New Shores - Launch Trailer | PS5 Games
YouTube video by PlayStation
youtu.be
July 10, 2025 at 8:54 PM