Michael Vanderpool
banner
anothermichael.bsky.social
Michael Vanderpool
@anothermichael.bsky.social
Author of Nonfinito and Alive After Midnight. Currently working on a two sci-fi stories. I also like to dabble in game development and photography.

https://www.michaelvanderpool.art/
Once I figure this out or shelve it until later (it’s not game breaking, if anything, it won’t allow you to quit, so not thaaaat bad 😉), I might work on some ‘cinematic’ screens for showing story ‘stuff’
November 11, 2025 at 11:44 AM
I appreciate you 🫶 I hope you have an amazing day
November 3, 2025 at 1:16 PM
Fixed. The party, inventory, and magic menus work as expected now with no immediate bugs that are popping up 👍
October 31, 2025 at 9:51 AM
Most of the saving and loading is coded up. Pretty easy to just serialize the data and save to disk. Need to add some stuff for remembering which enemies have been killed, but shouldn’t be difficult either.
October 26, 2025 at 6:57 PM
Just as an aside, since I’m afk for a bit. Code turns into a fucking monolithic mess if you’re going in blind and have no idea what systems to build or how to build those systems. Bugs spring up very easily, and they’re hard to fix in some cases. 🌈 Now we know 🌈

#gamedev
October 26, 2025 at 11:02 AM
I possibly, could temporarily reverse the order of those two UI items and possibly solve the bug, which would help me narrow it down, after which, I could refactor it. Maybe.
October 26, 2025 at 10:57 AM
The bug happened because I’ve hardcoded the UI items to specific characters and I needed to implement not having everyone in the party. I’ve thought of some better ways to handle it, but I reaaaallllly don’t wanna rewrite a huge chunk of it lol
October 26, 2025 at 10:53 AM
I’ve also introduced a couple bugs during the redesign of the UI. Equipping items from the menu is currently broke af.
October 24, 2025 at 12:30 PM