Michael Vanderpool
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anothermichael.bsky.social
Michael Vanderpool
@anothermichael.bsky.social
Author of Nonfinito and Alive After Midnight. Currently working on a two sci-fi stories. I also like to dabble in game development and photography.

https://www.michaelvanderpool.art/
Tackling small interface bugs this morning. Today, we face a bug in which the button at index 2 does not respond at index 2, it acts as index 0. It knows its index 2. *sigh* 🤔 Every other slider and button around it works fine *flips table*

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 11, 2025 at 11:37 AM
In an effort to get loading a saved game working, I broke half a dozen other systems along the way. However, loading now works, albeit with an inventory dupe bug lol. Easy fix later. Gonna continue some testing so I can nail the obvious issues. Then, story, sound, and stuff.

#gamedev #rpg #unity
*sigh* I figured it out. The battle manager was deleting it because I had moved it to a new game object, but didn’t remove the disabled copy on the game controller, so it was being deleted. Fixed. Next problem is Actions not firing off as expected in the save menu.

#gamedev #rpg #programming
November 10, 2025 at 7:50 PM
*sigh* I figured it out. The battle manager was deleting it because I had moved it to a new game object, but didn’t remove the disabled copy on the game controller, so it was being deleted. Fixed. Next problem is Actions not firing off as expected in the save menu.

#gamedev #rpg #programming
November 10, 2025 at 11:23 AM
New day, new issues. Today’s issue is examining how and why my game controller is killing itself when I load into a new game. It’s a new behavior, and I don’t quite like it. Screenshot for funsies, old commented code yet to be deleted.

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 10, 2025 at 10:50 AM
So, look, perhaps a bit more planning would’ve prevented me needing TWO game controllers, but it is more exciting to see how we can string this together in a working manner this way. 🤷🏻‍♂️🥲

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 9, 2025 at 6:32 PM
Other than some visual or audio things, combat, saving, dialog, and all menus work except loading into a saved game. Also working on some music, the story, and the dungeon layout. A long way to go, but the foundation has been put down.

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 7, 2025 at 11:16 AM
Making sure systems are working properly. They both are, and are not 😂. The enemy selection indicator needs a bit of a refactor haha, plus I forgot to hook up the mana bars fully 😅

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 6, 2025 at 5:11 PM
No screenshots to share this morning. Been working on the music to give my brain a pause in the coding lol. Got a main menu track, a battle track, and an exploration track done so far.

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg #music
November 5, 2025 at 11:35 AM
More screens come to life. Revamping the save functions to accommodate for some quirks. After this, I get to start working on story and all that fun stuff. Then, eventually learn everything is broken when I test it on another system 😂

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 4, 2025 at 5:53 PM
Audio settings and controller style/layout setting are all set up. I might fix the layout of the screen at some point, but for now, it works 🤷🏻‍♂️. Maybe also might add ability to use K&M later, but maybe not 🤷🏻‍♂️🤷🏻‍♂️

#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
November 3, 2025 at 11:10 AM
The settings, saving, and loading screens are all that’s needed for me to shift focus to fleshing out the story, building the dungeon, etc. The important systems are pretty much there. I think. 😂🫡

#gamedev #csharp #unity #gamedevelopment #gamedesign
November 1, 2025 at 2:09 PM
Graham is being an asshole and popping off twice. It’s prooobably being subbed twice to the action, and figuring out why is the fun part of my morning 😑. Once I’ve figured this guy out, I can move to something more interesting 😂

#gamedev #csharp #unity #gamedevelopment #gamedesign
October 31, 2025 at 8:58 AM
We step ever closer to having the UI complete(ish). Setting up the spell character filter tabs, then to the options screen, then a main menu. The UI has probably been the most code intensive portion of the whole project 💀😑

#gamedev #csharp #unity #gamedevelopment #gamedesign
October 30, 2025 at 11:44 AM
In the process of refactoring the Dialog Controller. It’s a massive monster with a bunch of repeated code. Moving things to its own area of responsibility makes it a bit easier to deal with lol. A few bugs needing to be fixed, but almost there.

#gamedev #csharp #unity #gamedevelopment #gamedesign
October 29, 2025 at 6:26 PM
I *think* I have most of the major systems implemented now, and in a working-but-not-pretty state. Last few noted items are saving and loading, a main menu and options, then the *actual* game since the prototype will be done-ish

#gamedev #rpg #unity
Fixed it 😑 The “OnPlayerAttack” function was being called before the healTarget was being set. Dunno how that ended up happening that way, but it did. (Also, like, there’s better ways to do this than how I am, I’m just being lazy)
October 26, 2025 at 6:04 PM
Fixed it 😑 The “OnPlayerAttack” function was being called before the healTarget was being set. Dunno how that ended up happening that way, but it did. (Also, like, there’s better ways to do this than how I am, I’m just being lazy)
October 26, 2025 at 1:40 PM
There’s a big over here somewhere, and I’m spending enough time trying to hunt it down that I might refactor the whole damn thing. Alllllllso, we’re going to ignore the # of lines 👀 we ain’t talking about that at the moment 😶‍🌫️

#gamedev #programming #csharp #rpg #unity
October 26, 2025 at 10:49 AM
Decided to take a break from coding for a moment and work on making the UI pretty. Ended up coding anyways. Went from that Final Fantasy blue to a dark grey base color, and changed the layout of almost every UI screen. Much pretty.

#gamedev #csharp #unity #rpg #gamedevelopment
October 24, 2025 at 10:58 AM
Only a few systems-related things to double check or implement, then it’s onto building an actual game 💀

#gamedev #csharp #programming #unity #gamedevelopment
October 22, 2025 at 3:03 PM
Fixed a ton of UI and other bugs, still have a couple big ones left. I’m so close to have this thing in a satisfying state, then I can beautify it and expand further.

#gamedev #csharp #programming #unity #gamedevelopment
October 19, 2025 at 2:40 PM
Spellcasting mostly works. There’s a bunch of UI bugs I need to work out, related to how I implement controller support. Just gotta fix the bugs on the UI, then add some particle effects, and it should be usable. The battle UI code is a mess lol

#gamedev #csharp #unity #gamedevelopment #gamedesign
Aint posted for a while, but I’ve been slapping away at a jrpg-like game. Only major big ticket item left to code up is the spellcasting, then it’ll be a playable prototype. From there, I can add story and all that other fun stuff and rework the UI

#gamedev #csharp #unity #rpg #gamedevelopment
October 15, 2025 at 12:31 PM
Aint posted for a while, but I’ve been slapping away at a jrpg-like game. Only major big ticket item left to code up is the spellcasting, then it’ll be a playable prototype. From there, I can add story and all that other fun stuff and rework the UI

#gamedev #csharp #unity #rpg #gamedevelopment
October 14, 2025 at 10:32 AM
It needs a bunch of love (a whole bunch lol), but here’s the skeleton. Also, instead of ‘obvious’, I went with ‘made clear’. Possible trigger warning as well for death

#writing #writers #fantasy #shortstory #wip #wipsnips
September 20, 2025 at 4:36 PM
Brief description of the town

#writing #writers #fantasy #shortstory #wip #wipsnips
September 19, 2025 at 8:47 AM
It can use some tweaking later 🤷🏻‍♂️

#writing #writers #fantasy #shortstory #wip #wipsnips
September 18, 2025 at 12:07 PM