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Possibly an excessive way of looking at it, but these days, who knows.
Possibly an excessive way of looking at it, but these days, who knows.
So yeah, still got to figure out balance, but desperately want to finish the game I started. For my own sanity and out of respect for everyone else who's done work on it. It needs to have people playing it!
So yeah, still got to figure out balance, but desperately want to finish the game I started. For my own sanity and out of respect for everyone else who's done work on it. It needs to have people playing it!
I joined, I over stepped, I have great ideas coming from startup land and wearing many hats, corporate linear people don't like that, apparently, but then, theennn, I say "ok I'm going to stay in my lane"...
I joined, I over stepped, I have great ideas coming from startup land and wearing many hats, corporate linear people don't like that, apparently, but then, theennn, I say "ok I'm going to stay in my lane"...
This definitely needs some padding out but (pun not intended) I think it's got legs!!
It's definitely more fun than I was expecting too!
This definitely needs some padding out but (pun not intended) I think it's got legs!!
It's definitely more fun than I was expecting too!
That said, you'd need a massive board basing this on hexes. My WR(7) easily got down field. You'd probably limit that to maybe a 6 with a sprint modifier on the dice or something.
How would you track each
That said, you'd need a massive board basing this on hexes. My WR(7) easily got down field. You'd probably limit that to maybe a 6 with a sprint modifier on the dice or something.
How would you track each
You could possibly assume things like O line only use card stat to move and dice to win push.
I think if you limit movement to just card stat and dice to engagement, you won't make those big WR plays
You could possibly assume things like O line only use card stat to move and dice to win push.
I think if you limit movement to just card stat and dice to engagement, you won't make those big WR plays
But, the gap could allow a DT to slip through and get 1 v 1 with the QB so always move the QB early, and remember ball in hand so tackle stat has reduced effectiveness by 1.
By dice stacking though you have players who don't move, so I've got a dormant
But, the gap could allow a DT to slip through and get 1 v 1 with the QB so always move the QB early, and remember ball in hand so tackle stat has reduced effectiveness by 1.
By dice stacking though you have players who don't move, so I've got a dormant
Like with CA, the offense line takes all low value dice to move forward and engage the defensive line of 4. Then you dice and card stat battle to decided a push back e.g. 2 v 1 (3+2+4+2) v (6+4) and they push him
Like with CA, the offense line takes all low value dice to move forward and engage the defensive line of 4. Then you dice and card stat battle to decided a push back e.g. 2 v 1 (3+2+4+2) v (6+4) and they push him
However I'm using dice stacking here, if you limited to 1 dice per player + card stat my WR only would move max 12 UNLESS it's a catch, then all...
However I'm using dice stacking here, if you limited to 1 dice per player + card stat my WR only would move max 12 UNLESS it's a catch, then all...
It really is a joy to play!
It really is a joy to play!
Graphically, and other presentation stuff, Madden is away ahead. And playing as Seahawks was lovely, as a semantic layer if you will, but...
Graphically, and other presentation stuff, Madden is away ahead. And playing as Seahawks was lovely, as a semantic layer if you will, but...