Andrew Bailey
andrewrbailey.bsky.social
Andrew Bailey
@andrewrbailey.bsky.social
SSHRC postdoc researching/creating videogame archives at the Technoculture, Art and Games Research Lab at Concordia University. Teaching games studies and new media art history at OCAD University. He/him.

📚 https://arbailey2297.github.io
Reposted by Andrew Bailey
This collection seems super exciting and has lots of chapters on fans, archives, and games! Will definitely be checking out/taking a closer look as soon as I can!
Affect in fandom is out! 🥳 We LOVED working with authors on this volume on fandom, transmedia and games. This collection tackles creativity & content made by fans - their history AND their future (e.g. sustainable design). Download for free! 💜 #fanstudies
library.oapen.org/handle/20.50...
March 11, 2025 at 7:04 PM
Reposted by Andrew Bailey
We're delighted to open the Call for Papers for the sixth Middle Ages in Modern Games Asynchronous Conference: Globalities and Regionalities (3-6 June 2025). The themes are 'Globalities' and 'Regionalities' with deadline 3 May. Details below and here: middleagesinmoderngames.net/announcement...
February 3, 2025 at 12:35 PM
Reposted by Andrew Bailey
Inspired by william-rous.itch.io/type-help, I wanted to see how you'd put together a "database-style" game in ink: turns out, it's very straightforward to get it up and running!

The following gist is all the ink you need to get it up and running.
A bare-bones implementation of the ink for a "database" style game.
A bare-bones implementation of the ink for a "database" style game. - database_game.ink
gist.github.com
March 1, 2025 at 11:15 AM
Reposted by Andrew Bailey
If you'd like to attend DiGRA but you're from a lower-income country and cannot afford to, tomorrow is the last day to apply for the Solidarity Fund!
🚨 DiGRA 2025 Solidarity Fund Applications Open! 🚨

📅 Application Period: Feb 14 – Feb 28, 2025
🌍 Priority: Applicants from Low-Income & Lower-Middle-Income countries (World Bank classification)
📢 Decisions announced by: March 14, 2025

Link: docs.google.com/forms/d/e/1F...
February 27, 2025 at 1:24 PM
Reposted by Andrew Bailey
Made an Internet Archive list of all the Famicom games I've scanned in high resolution over the years and sorted them by published date which is kinda fun to look through. If you have any games complete in good shape that I lack you'd be willing to loan please dm me :) archive.org/details/@rev...
January 28, 2025 at 10:34 PM
Reposted by Andrew Bailey
📢 #CfP "Digital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitality" - Online Conference

Join us 23-24 June 2025
Submit by 28 Feb 2025

Keynotes: Valérie Schafer, @sesamescholar.bsky.social, @ethanz.bsky.social, Ramesh Srinivasan

hub.redico.eu/call-for-pap...
February 3, 2025 at 1:16 PM
Reposted by Andrew Bailey
I'm livid & frustrated that Bloodborne PSX has been DMCA'd. When I started @noclipvideo.bsky.social the idea was to preserve stories because the games or creators may not be available in the future. I didn't expect our one first so soon. So sorry @b0tster.yeag.gay.

www.youtube.com/watch?v=OZBN...
Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip
YouTube video by Noclip - Video Game Documentaries
www.youtube.com
February 7, 2025 at 3:04 AM
The Canadian Game Awards just posted this cool little video about some early examples (50s and 80s) of Canadian game dev history. Definitely going to try and look up more info/ footage of these games for future research projects.

youtu.be/g9h5x3_vedQ?...
The Early Days of Canadian Video Game History (1950-1992)
YouTube video by Canadian Game Awards
youtu.be
February 17, 2025 at 6:16 PM
Reposted by Andrew Bailey
Shout out to our friends at @mitpress.bsky.social who donated all these incredible game history books for our fundraiser! We'll be raffling them off every hour during our Feb 22 charity stream!

(love seeing @jzagal.bsky.social @jesperjuul.bsky.social @chaimg.bsky.social and other friends in here!)
February 11, 2025 at 3:24 PM
Reposted by Andrew Bailey
Absolutely massive congratulations to @oddhours.bsky.social for the publication of their MPhil thesis, "Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers". Really important empirical research on...

eprints.qut.edu.au/255116/
Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers | QUT ePrints
Verkaaik, Erix (2025) Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers. Master of Philosophy thesis, Queensland University of Technology.
eprints.qut.edu.au
February 6, 2025 at 12:36 AM
Reposted by Andrew Bailey
Omg my childhood. Would kill to go see Nicole Nikolich's crochet in Delaware right now

More pics here:
https://www.laceinthemoon.com/inside.html
February 6, 2025 at 1:23 PM
Reposted by Andrew Bailey
Words from me! A huge thanks to @karthupial.bsky.social for the edits as well as @isaacpatmurphy.lostincult.co.uk, @philsalv.bsky.social and Prof. Newman for their time and invaluable insight.
Games preservation took steps forward in 2024 - but still has a long way to go
www.eurogamer.net/games-preser...
February 4, 2025 at 10:14 AM
Reposted by Andrew Bailey
All PRESENTATIONS from the conference Cataloging, Archiving and Exhibiting Digital Games (25.-26. Nov 2024 in Prague) are NOW ONLINE. Actually it was one of the biggest gatherings of the game GLAM sector so far 😍 many of them EFGAMP members 🙌

www.youtube.com/playlist?lis...

#gamimgculturalheritage
February 3, 2025 at 2:30 PM
Reposted by Andrew Bailey
Your annual reminder to donate to archive.org
February 3, 2025 at 3:56 AM
Reposted by Andrew Bailey
Artifacts and materials are not people, and datasets are not lives, but if you're in need of haven or hard drive for the works of transgender materials, you got a free consult, anonymous or otherwise, from me. DMs open
February 1, 2025 at 4:04 AM
Reposted by Andrew Bailey
Reposted by Andrew Bailey
Over on the @gamehistoryorg.bsky.social Discord we've been showing off and playing with our work-in-progress digital library (soon!), this is going to be such a great resource. I just asked it to show me every video game magazine in our collection in chronological order that says "Metroidvania."
January 22, 2025 at 8:11 PM
📣 The CFP for the 2025 Queerness and Games Conference is live! 🌈🎮 I am not affiliated with the event, but QGCon always brings insightful, community-driven conversations about queerness in games. Definitely worth checking out! Deadline for submissions: April 1. 📝 www.qgcon.org/cfp
CFP — QGCon
www.qgcon.org
January 22, 2025 at 2:31 PM
Reposted by Andrew Bailey
Please enjoy this article about an unauthorised point and click adventure game based on an Australian soap opera made by a British meteorologist: www.nfsa.gov.au/latest/archi...
January 14, 2025 at 5:49 AM
Reposted by Andrew Bailey
Our latest Video Game History Hour podcast talks to The Strong's director of digital preservation Andrew Borman: gamehistory.org/episode-122-... (Reminder: Patreon subscribers - www.patreon.com/gamehistoryorg - get access a day early, and bonus episodes too!)
Episode 122: Save the Games Recap | Video Game History Foundation
We’re joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024,...
gamehistory.org
January 8, 2025 at 9:04 PM
Reposted by Andrew Bailey
"Content platforms should get much smarter about making access safe and age-appropriate" - How YouTube's censorship policy is impacting game historians. (Repost)
Why YouTube Censorship Is Causing Headaches For Retro Game Historians
"It's like if you gave control to a 6-month-old baby who can hit buttons"
www.timeextension.com
January 6, 2025 at 1:50 PM
Reposted by Andrew Bailey
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...

AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
felipepepe.medium.com
January 3, 2025 at 12:43 PM
Reposted by Andrew Bailey
✨Hitpoints & History will be held on April 26 and 27, 2025! Play your way through the ancient world and learn about archaeogaming through lectures, workshops, panel discussions, play-throughs, and more! Catch our early bird sale until January 9 and get your ticket for $10 for the whole weekend!
January 1, 2025 at 8:09 PM