📍GR, MI - software dev and 3d artist. I made the niche horror game Anemoiapolis: https://store.steampowered.com/app/1522960/Anemoiapolis_Chapter_1/
Optimization+visual consistency+correct scale is key for making a game like this. Seems like they fired an art director and started evaluating everything based on 'detail'.
Optimization+visual consistency+correct scale is key for making a game like this. Seems like they fired an art director and started evaluating everything based on 'detail'.
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
Sounds like it would be useful for 3d printing too
Sounds like it would be useful for 3d printing too