Toen
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andretoen.bsky.social
Toen
@andretoen.bsky.social
- Motion Designer & Art Director?
- Illustrator?
- Dwarf Fortress Youtuber ?
- Music Maker ?
- Retro Mac beginner enthusiast ?
- Twitch: https://www.twitch.tv/toendf ?
- Youtube: https://www.youtube.com/@YouTubeToen ??
Long overdue. Learning some Blender, and some modelling, and some rigging, and some UV mapping, and.... it... never... never ends... 🌝
June 25, 2025 at 11:10 AM
(1/2) Jewelbox (1992) by Rodney & Brenda Jacks (Micro Imagineering) and published by Varcon Systems.

Classic puzzle setup. You match 3 gems of the same colorto clear them and possibly make a combo. Score based.

Turns out it’s actually a clone of another game I didn't know called Columns, by Sega.
June 19, 2025 at 12:19 PM
(3/3) I was terrible at it back then. Now that I can actually beat a few levels, it’s way more fun than I expected.

I recorded a few minutes of gameplay for you (Bluesaky allows only 3 min videos)

Verdict ⭐⭐⭐☆☆
Tough, but solid. Surprisingly addictive.
#RetroGaming #MacintoshGames #Quagmire
June 16, 2025 at 10:38 AM
(1/3) Quagmire (1993) by Tony Small of Cellusoft.

A tough precision platformer where you control a robot trying to rescue its kidnapped creator Dr. Quagmire.

You can jump, shoot, and dock but not all enemies can be killed.
June 16, 2025 at 10:38 AM
(1/1) A simpler one for a change!

Bonk! (1991), by Mike Darweesh.

You pick a difficulty, then click on weird little faces that pop up and make funny sounds. It gets faster until you just can't keep up anymore.

Verdict: ⭐⭐☆☆☆ Silly fun once or twice.
#RetroGaming #MacintoshGames
June 13, 2025 at 11:08 AM
(3/3) Combat gets harder with each wave. Things escalate fast and it gets overwhelming quickly.

Here's how a comabt looks and sounds like.

(‼️Warning for headphone users: the video has loud, harsh sound)

Verdict: ⭐⭐⭐⭐☆ So simple, yet it works too well.
#RetroGaming #MacintoshGames #SiegeOfDarkwood
June 13, 2025 at 10:49 AM
(1/3) Continuing with the series where I revisit the old Mac games I grew up with...

Siege of Darkwood (1993), by Robert Chancellor.

It’s a turn-based RPG. Super simple, but incredibly addictive.
Like an early Incremental style game.

Sequel to an earlier game I never knew about until recently.
June 13, 2025 at 10:49 AM
(Bonus)
I thought the intro screen was neat, so here it is.
June 5, 2025 at 11:21 AM
(3/3) Sadly, the game runs way too fast under emulation (you can see it in the GIF I recorded)

Unplayable. Hopefully one day we’ll get a working version.

Verdict ⭐⭐⭐☆☆ — Not that great, but unforgettable.
#RetroGaming #MacintoshGames #Pixelry
June 5, 2025 at 11:21 AM
(2/3) The gameplay was simple, but more than enough.

What really stuck with us was the personality and especially the art.
It had a unique style that resonated with us as kids.

Apparently, they planned sword duels and a dragon battle, but those modes were never developed.
June 5, 2025 at 11:21 AM
(1/3) Sir Richard the Lion Hearted (1996), by Boris & Felix Dobrin.

You control a knight in jousting matches, balancing lance, shield, and horse speed.

Not sure why but this game stayed with us. It inspired what would become our first commercial game: Pixelry.
coppolaemilio.itch.io/pixelry
June 5, 2025 at 11:21 AM
(4/4) We played the demo from start to finish, over and over. "Oh no! Oh no! Oh no!"

Playing it now, it’s just as clever and satisfying.

Verdict: ⭐⭐⭐⭐⭐ A classic. Still fun. Practically formative.

#RetroGaming #MacintoshGames #Factory
June 2, 2025 at 9:12 PM
(3/4) Each month, a new machine. Your goal: build as many correct products as possible and load them onto a truck.

The further you go, the harder it gets. More parts, more chaos, tighter timing.

It gets absolutely wild.
June 2, 2025 at 9:12 PM
(2/4) Like most games we had, it was shareware. We only had access to a few demo levels back then.

Only today, thanks to the internet, I finally unlocked the full version, with its level editor and full monthly product cycles.

*Sound on to hear the mythical “Oh no!” SFX. Iconic <3
June 2, 2025 at 9:12 PM
(1/4) Factory: The Industrial Devolution (1993) by Patrick Calahan. A puzzle game about managing conveyor belts, and industrial logistics.

You don’t place the parts, you guide them through a chaotic network to their correct stations.

Easily one of the most influential games of our childhood.
June 2, 2025 at 9:12 PM
(3/3) Probably played the first level a million times. We didn't get far at all, but we loved it.

Playing it now: the vibe is still unique, the mechanics are clunky but work nicely together.

Verdict: ⭐⭐⭐⭐☆ Shows its age, but the core still works.

#RetroGaming #MacintoshGames #PathwaysIntoDarkness
June 2, 2025 at 8:24 PM
(2/3) You descend into an ancient pyramid to stop a god from waking up and destroying the world (apparently)

It’s part shooter, part survival. You fight monsters, manage ammo, talk to corpses, and go deeper—floor by floor.

We had no idea what was going on back then. We didn’t understand English.
June 2, 2025 at 8:24 PM
(1/3) Starting with: Pathways into Darkness (1993) made by Bungie (before Marathon or Halo!)

It’s quiet. No music. Just the horrible sound of monsters echoing in the dark.

We played this as kids, and it honestly creeped us out.

(Marathon’s review coming later, but this one came first)
June 2, 2025 at 8:24 PM