- Illustrator?
- Dwarf Fortress Youtuber ?
- Music Maker ?
- Retro Mac beginner enthusiast ?
- Twitch: https://www.twitch.tv/toendf ?
- Youtube: https://www.youtube.com/@YouTubeToen ??
Classic puzzle setup. You match 3 gems of the same colorto clear them and possibly make a combo. Score based.
Turns out it’s actually a clone of another game I didn't know called Columns, by Sega.
Classic puzzle setup. You match 3 gems of the same colorto clear them and possibly make a combo. Score based.
Turns out it’s actually a clone of another game I didn't know called Columns, by Sega.
I recorded a few minutes of gameplay for you (Bluesaky allows only 3 min videos)
Verdict ⭐⭐⭐☆☆
Tough, but solid. Surprisingly addictive.
#RetroGaming #MacintoshGames #Quagmire
I recorded a few minutes of gameplay for you (Bluesaky allows only 3 min videos)
Verdict ⭐⭐⭐☆☆
Tough, but solid. Surprisingly addictive.
#RetroGaming #MacintoshGames #Quagmire
Between some levels there’s a visual novel-style cutscene with simple storytelling.
A bit cringy but I think it's charming.
Between some levels there’s a visual novel-style cutscene with simple storytelling.
A bit cringy but I think it's charming.
A tough precision platformer where you control a robot trying to rescue its kidnapped creator Dr. Quagmire.
You can jump, shoot, and dock but not all enemies can be killed.
A tough precision platformer where you control a robot trying to rescue its kidnapped creator Dr. Quagmire.
You can jump, shoot, and dock but not all enemies can be killed.
Bonk! (1991), by Mike Darweesh.
You pick a difficulty, then click on weird little faces that pop up and make funny sounds. It gets faster until you just can't keep up anymore.
Verdict: ⭐⭐☆☆☆ Silly fun once or twice.
#RetroGaming #MacintoshGames
Bonk! (1991), by Mike Darweesh.
You pick a difficulty, then click on weird little faces that pop up and make funny sounds. It gets faster until you just can't keep up anymore.
Verdict: ⭐⭐☆☆☆ Silly fun once or twice.
#RetroGaming #MacintoshGames
Here's how a comabt looks and sounds like.
(‼️Warning for headphone users: the video has loud, harsh sound)
Verdict: ⭐⭐⭐⭐☆ So simple, yet it works too well.
#RetroGaming #MacintoshGames #SiegeOfDarkwood
Here's how a comabt looks and sounds like.
(‼️Warning for headphone users: the video has loud, harsh sound)
Verdict: ⭐⭐⭐⭐☆ So simple, yet it works too well.
#RetroGaming #MacintoshGames #SiegeOfDarkwood
You choose which ones to engage with, fight in turn-based combat, train, heal, upgrade gear, or gamble in the town menu and start again incrementally.
Simple structure, but a lot of fun.
You choose which ones to engage with, fight in turn-based combat, train, heal, upgrade gear, or gamble in the town menu and start again incrementally.
Simple structure, but a lot of fun.
Siege of Darkwood (1993), by Robert Chancellor.
It’s a turn-based RPG. Super simple, but incredibly addictive.
Like an early Incremental style game.
Sequel to an earlier game I never knew about until recently.
Siege of Darkwood (1993), by Robert Chancellor.
It’s a turn-based RPG. Super simple, but incredibly addictive.
Like an early Incremental style game.
Sequel to an earlier game I never knew about until recently.
I thought the intro screen was neat, so here it is.
I thought the intro screen was neat, so here it is.
Unplayable. Hopefully one day we’ll get a working version.
Verdict ⭐⭐⭐☆☆ — Not that great, but unforgettable.
#RetroGaming #MacintoshGames #Pixelry
Unplayable. Hopefully one day we’ll get a working version.
Verdict ⭐⭐⭐☆☆ — Not that great, but unforgettable.
#RetroGaming #MacintoshGames #Pixelry
What really stuck with us was the personality and especially the art.
It had a unique style that resonated with us as kids.
Apparently, they planned sword duels and a dragon battle, but those modes were never developed.
What really stuck with us was the personality and especially the art.
It had a unique style that resonated with us as kids.
Apparently, they planned sword duels and a dragon battle, but those modes were never developed.
You control a knight in jousting matches, balancing lance, shield, and horse speed.
Not sure why but this game stayed with us. It inspired what would become our first commercial game: Pixelry.
coppolaemilio.itch.io/pixelry
You control a knight in jousting matches, balancing lance, shield, and horse speed.
Not sure why but this game stayed with us. It inspired what would become our first commercial game: Pixelry.
coppolaemilio.itch.io/pixelry
Playing it now, it’s just as clever and satisfying.
Verdict: ⭐⭐⭐⭐⭐ A classic. Still fun. Practically formative.
#RetroGaming #MacintoshGames #Factory
Playing it now, it’s just as clever and satisfying.
Verdict: ⭐⭐⭐⭐⭐ A classic. Still fun. Practically formative.
#RetroGaming #MacintoshGames #Factory
The further you go, the harder it gets. More parts, more chaos, tighter timing.
It gets absolutely wild.
The further you go, the harder it gets. More parts, more chaos, tighter timing.
It gets absolutely wild.
Only today, thanks to the internet, I finally unlocked the full version, with its level editor and full monthly product cycles.
*Sound on to hear the mythical “Oh no!” SFX. Iconic <3
Only today, thanks to the internet, I finally unlocked the full version, with its level editor and full monthly product cycles.
*Sound on to hear the mythical “Oh no!” SFX. Iconic <3
You don’t place the parts, you guide them through a chaotic network to their correct stations.
Easily one of the most influential games of our childhood.
You don’t place the parts, you guide them through a chaotic network to their correct stations.
Easily one of the most influential games of our childhood.
Playing it now: the vibe is still unique, the mechanics are clunky but work nicely together.
Verdict: ⭐⭐⭐⭐☆ Shows its age, but the core still works.
#RetroGaming #MacintoshGames #PathwaysIntoDarkness
Playing it now: the vibe is still unique, the mechanics are clunky but work nicely together.
Verdict: ⭐⭐⭐⭐☆ Shows its age, but the core still works.
#RetroGaming #MacintoshGames #PathwaysIntoDarkness
It’s part shooter, part survival. You fight monsters, manage ammo, talk to corpses, and go deeper—floor by floor.
We had no idea what was going on back then. We didn’t understand English.
It’s part shooter, part survival. You fight monsters, manage ammo, talk to corpses, and go deeper—floor by floor.
We had no idea what was going on back then. We didn’t understand English.
It’s quiet. No music. Just the horrible sound of monsters echoing in the dark.
We played this as kids, and it honestly creeped us out.
(Marathon’s review coming later, but this one came first)
It’s quiet. No music. Just the horrible sound of monsters echoing in the dark.
We played this as kids, and it honestly creeped us out.
(Marathon’s review coming later, but this one came first)
(That’s a lie. No one asked.)
One by one, I’ll replay them and see if they actually hold up.
(I’m still remembering and looking for some I don’t have yet.)
I’ve been struck by a strange mood. I must do this.
Let’s begin.
(That’s a lie. No one asked.)
One by one, I’ll replay them and see if they actually hold up.
(I’m still remembering and looking for some I don’t have yet.)
I’ve been struck by a strange mood. I must do this.
Let’s begin.