Tobias Anderberg
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anderberg.bsky.social
Tobias Anderberg
@anderberg.bsky.social
Real-Time Rendering.
Minimalist with too many interests.
Super cool!
September 26, 2025 at 6:46 PM
I have to check it out! I use both Vulkan and DirectX 12 with HLSL shaders currently. Thanks!
June 13, 2025 at 12:57 AM
Ah, this is cool! I'm also considering making the move to Slang; are there any obvious missing features for feature parity with HLSL?
June 12, 2025 at 1:47 PM
Vulkan is its own beast for sure. Although I have certain fondness it, I find the API pretty elegant in its verbosity. Curious, why did you pick Vulkan over DirectX 12 (unless specifically for cross-platform)?
April 29, 2025 at 4:49 PM
I'm sure you are already aware, but if not go straight for Dynamic Rendering, Descriptor Indexing, Descriptor Buffers, and related additions in Vulkan 1.3 and 1.4. It take some of the madness out of dealing with render pass setup and descriptor set management. :)
April 27, 2025 at 1:02 AM
That's a good looking Tele!
March 5, 2025 at 7:38 PM
Perfect for that guitar-to-fake-bass sound. I really should get a bass though.
March 5, 2025 at 5:23 PM
Pretty sure I need this.
March 3, 2025 at 9:34 PM
Ah, it's finally Friday. Also known as Severance Day.
February 28, 2025 at 3:36 PM
Super cool!
February 22, 2025 at 2:14 PM
Funny how it's often still referred to as "modern graphics API".
February 21, 2025 at 3:19 PM
The "Hey, kid" scene in Woe's Hollow - masterpiece!
February 9, 2025 at 4:09 PM
Super cool!
February 7, 2025 at 12:44 AM
Awesome, thank you! There's an undefinable magic with film photography, from the sound of the shutter to the anticipatory reveal of the final frames. :)
January 26, 2025 at 4:02 PM
Severance is simply unadulterated TV art, and these behind the scenes stills are equally exquisite. Do you development them yourself? Tri-X or HP5?
January 26, 2025 at 3:15 PM
Super cool!
December 4, 2024 at 9:27 PM