Minimalist with too many interests.
And thus ends my foray into the lovely world of vibe coding.
And thus ends my foray into the lovely world of vibe coding.
blog.frost.kiwi/analytical-a...
blog.frost.kiwi/analytical-a...
blog.activision.com/activision/2...
blog.activision.com/activision/2...
#gamedev #graphicsprogramming
www.khronos.org/news/press/k...
#gamedev #graphicsprogramming
www.khronos.org/news/press/k...
www.khronos.org/blog/copying...
www.khronos.org/blog/copying...
Advanced API Performance: Pipeline State Objects | NVIDIA Technical Blog
Advanced API Performance: Pipeline State Objects | NVIDIA Technical Blog
https://devblogs.microsoft.com/directx/d3d12-work-graphs-preview/
While still early it’s a great step forward for compute based rendering, with the potential for reducing complex compute shader chains and serial round-trips to the CPU. #gamedev #rendering
https://devblogs.microsoft.com/directx/agility-sdk-1-711/
https://devblogs.microsoft.com/directx/d3d12-work-graphs-preview/
While still early it’s a great step forward for compute based rendering, with the potential for reducing complex compute shader chains and serial round-trips to the CPU. #gamedev #rendering
mov ax, 13h
int 10h
#gamedev #rendering #demoscene
mov ax, 13h
int 10h
#gamedev #rendering #demoscene
https://devblogs.microsoft.com/directx/agility-sdk-1-711/
https://devblogs.microsoft.com/directx/agility-sdk-1-711/
https://developer.apple.com/metal/cpp/
https://developer.apple.com/metal/cpp/
https://kesen.realtimerendering.com/sig2023.html
https://kesen.realtimerendering.com/sig2023.html
https://developer.apple.com/videos/play/wwdc2023/10123/
https://developer.apple.com/videos/play/wwdc2023/10123/