But man, manipulating the pixels directly is so freeing. No meshes, shaders, rendering order...
6/6
6/6
I don't feel proud of giving up yet again, but I think it's important to know what needs to be kept and what needs to go.
5/6
I don't feel proud of giving up yet again, but I think it's important to know what needs to be kept and what needs to go.
5/6
I want to invest this precious time and energy into creativity, not technicalities and problem-solving. My project still has many...
4/6
I want to invest this precious time and energy into creativity, not technicalities and problem-solving. My project still has many...
4/6
Now the contrast is obvious : When I play music, draw illustrations, it feels natural, fun, I make actual progress and it nurtures me.
When I do gamedev, it feels like a struggle that just keeps piling up.
3/6
Now the contrast is obvious : When I play music, draw illustrations, it feels natural, fun, I make actual progress and it nurtures me.
When I do gamedev, it feels like a struggle that just keeps piling up.
3/6
It's been a constant struggle but I kept thinking that it was because I'm not...
2/6
It's been a constant struggle but I kept thinking that it was because I'm not...
2/6
I hope I will.
I hope I will.
- My artstyle is 2D that relies transparency and masks
- I want this game to also be on the web
- I want to focus on illustration and not animation
All of that led to switching from #UnrealEngine to #GodotEngine once again 😜
3/4
- My artstyle is 2D that relies transparency and masks
- I want this game to also be on the web
- I want to focus on illustration and not animation
All of that led to switching from #UnrealEngine to #GodotEngine once again 😜
3/4
2/4
2/4
I worked with 2D a bit a few years back, I don't think much changed since but I'm curious to experiment. I'm also curious about how much I can optimize for mobile.
I worked with 2D a bit a few years back, I don't think much changed since but I'm curious to experiment. I'm also curious about how much I can optimize for mobile.