Amin Ica
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aminica.bsky.social
Amin Ica
@aminica.bsky.social
Musician trying to breathe life to songs with moving images.
Funny also to see how my 3D experience is influencing my new usage of After Effects (left it out for a few years while I was learning #3D and #gamedev) : multiple viewports, arrays, modifiers, normals...

But man, manipulating the pixels directly is so freeing. No meshes, shaders, rendering order...
February 10, 2025 at 7:52 PM
Now I'll just do illustrations and animate them in simple music videos. The game will be for later once the album and its visuals are completed.

6/6
January 31, 2025 at 5:40 PM
... other formats of expression I can develop and I think they'll honor my passion better so I'll focus on those.

I don't feel proud of giving up yet again, but I think it's important to know what needs to be kept and what needs to go.

5/6
January 31, 2025 at 5:40 PM
Maybe it's just not for me. Yes I can reduce the scope once again, but at this stage what's the point of making some watered-down version of my game ?

I want to invest this precious time and energy into creativity, not technicalities and problem-solving. My project still has many...

4/6
January 31, 2025 at 5:40 PM
... experienced, or that the scope is too large, or that my workflow needs refining.

Now the contrast is obvious : When I play music, draw illustrations, it feels natural, fun, I make actual progress and it nurtures me.

When I do gamedev, it feels like a struggle that just keeps piling up.

3/6
January 31, 2025 at 5:40 PM
When I started 5 years ago I thought gamedev would be the perfect sum of my artistic goals : musical and visual expression in an interactive saga. I learned programming, engine, tech art, shaders, 3d and so on.

It's been a constant struggle but I kept thinking that it was because I'm not...

2/6
January 31, 2025 at 5:40 PM
I'm not too happy about all the switching and hesitating but it's part of a bigger train of thoughts about how I want to express myself and publish my art. The game is only a part of those things and I really want to find the right way to make art, enjoy it and find time for it.

I hope I will.
January 23, 2025 at 8:03 PM
- I don't need precise tempo syncing by using a beatmap
- My artstyle is 2D that relies transparency and masks
- I want this game to also be on the web
- I want to focus on illustration and not animation

All of that led to switching from #UnrealEngine to #GodotEngine once again 😜

3/4
January 23, 2025 at 8:03 PM
Semi-static illustrations in the background of a semi-procedural rhythm gameplay. Goal of the game is to be a marketing platform for my songs and that's it. I enjoy making songs and pictures, not programming and debugging. I thought about how to maximize art and minimize code, and it led to :

2/4
January 23, 2025 at 8:03 PM
Great ! Thanks a lot ! It's nice to see 2D Unreal get a bit more visibility. I started doing 2D with it back in 2020 and it was already pretty fun ! I even did some experiments with Control Rig and cutout 2D characters and everything was working great.
January 16, 2025 at 2:28 PM
I checked both unreal fest in 2024 and didn't find the 2D topic. Do you have a link please?
January 8, 2025 at 5:57 PM
Oh? No haven't seen this one, I'm surprised they talked about 2D that's great to hear! I'll go check it out now thank you!

I worked with 2D a bit a few years back, I don't think much changed since but I'm curious to experiment. I'm also curious about how much I can optimize for mobile.
January 8, 2025 at 5:49 PM