Amy Stevens
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amesyflo.bsky.social
Amy Stevens
@amesyflo.bsky.social
Narrative Designer @ Firesprite • Prev Splash Damage, Ubisoft, etc • Writer of theatre and science fiction 🎭👽 • Pagan 🌿 • she/her • NE England • amyflorence.co.uk
Thank you so much! I'm really pleased with the reception TWG has gotten. I did read your blog posts and was very surprised to see my game continue to stay in the top spot. Saltwrack and 3XXX were highlights for me also.
October 21, 2025 at 10:04 AM
Some ND folks I've spoken to about it were not keen.

Yeah, really tough to archive! Looks like it has been done unofficially, but looks difficult to run and obviously at risk from copyright strikes. It's sad how ephemeral media is these days.
May 8, 2025 at 10:10 AM
Reposted by Amy Stevens
April 16, 2025 at 12:55 AM
"Should" would make me so nervous to use the key, I love it. What does the character know about what's behind that door that I don't? Excellent typo.
February 27, 2025 at 4:41 PM
Yes, I love these sorts of characters! Was saying in another comment that their function in the narrative and in the gameplay are the same thing and that is delicious.
February 27, 2025 at 4:39 PM
Thank you! 1 is a great suggestion for variance in lines, as well. The same general intent can be written quite differently when you think about the emotional place the character is in.
February 27, 2025 at 4:37 PM
Interesting! It's an hour and a half long and I've not played Spiderman so not sure if I'll get to it, but thank you for the link.
February 27, 2025 at 4:32 PM
Love this. If we only hear the character's voice in moments of direction it becomes incredibly obvious the line is directed towards the player!
February 27, 2025 at 4:31 PM