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alsosprachces
@alsosprachces.bsky.social
(Game Producer) - I like to draw/sing - Mecha/hero/magical girl/card game/pro wrestling - VRC: JUSTICEMAN - I write for
The Indonesian Anime Times - 🌈🕒🆔 FOREVER | @alsosprachces on Twitter
Yuri......
December 14, 2025 at 6:42 AM
You can find Animonster volumes up on the Internet Archive, and the group PMGI archives volumes of Indonesia's past game publications.

They're absolute treasure troves and a great peek into a time long past, but not forgotten.

archive.org/details/anim...

linktr.ee/pmgi
Animonster 25 - Maret 2001 : Free Download, Borrow, and Streaming : Internet Archive
Animonster 25 silver edition, the rare issue- Wish- Takehito Koyasu- Tokyo Babylon- History of manga- History of anime- Kamen rider encyclopedia- Kilasan masa...
archive.org
December 10, 2025 at 8:13 AM
This day & age everyone's moved to Facebook groups & Twitter & IG, but there's still a strong base for ACG-inspired illustrators in Indonesia. Cosplay events are a dime a dozen & you'll find one every other odd week in Jakarta or Bandung.

It's all part of Animonster's immeasurable, lasting legacy.
December 10, 2025 at 8:09 AM
The other lasting impact it had was also fostering a sense of community irl through offline events. There were irl events before, but not as otaku-focused & on a scale where they're held in hotels & malls. This pioneered cosplay events, & IDT ID would have as strong a cosplay culture if not for it ➡️
December 10, 2025 at 8:07 AM
If not for Animonster/Gamestation fostering an environment for illustrators through fanart corners, original comics, how-to articles/books, ads for manga art courses, digital illustration in ID wouldn't have developed so rapidly

I wouldn't have studied design in college if it weren't for it ➡️
December 10, 2025 at 8:02 AM
...drawing in an JP-influenced style, were rockstars who showed that you could make it as a digital illustrator right on the cusp of digital illustration becoming more accessible in the mid 2000's with the proliferation of drawing tablets.

Many of them would go on to be prolific comic authors too ➡️
December 10, 2025 at 7:57 AM
And that was true, especially in the team. Like Fendy mentioned, it felt indie because it was also put together by fans. Like its sister publication Gamestation, which put its crew front & center as personalities, so did Animonster.

Especially its illustrators, who, to anyone who liked drawing... ➡️
December 10, 2025 at 7:47 AM
But most vital of all, Animonster provided fans with a platform to congregate and establish a wider otaku identity in a time before the internet, not unlike what Newtype, Animage, and Animerica did. The thing to read together at your school's anime club & realize there's more otaku out there ➡️
December 10, 2025 at 7:33 AM
For most fans. IIRC they also had working relationships with JP magazines & the such, which is why they had access to info & assets like hi-res images. They had several "Poster Book" editions, and these were a lot of fans' only way to get an official print. The walls of my room were full of these ➡️
December 10, 2025 at 7:24 AM
Anime distribution in the 90's & 2000's were mostly through local TV stations, bootleg VCDs, & official CD releases from companies like Tora Home Entertainment, which had a VCD bundled with Animonster's 25th edition.

Animonster wasn't just info, but also the only physical touchpoint with anime ➡️
December 10, 2025 at 7:18 AM
And more, all in one place. Before anime forums & Facebook groups & social media happened. Animonster covered anime, manga, J-fashion, J-music, tokusatsu, cosplay, illustration, how-to's, everything, all in one neat package each month. For a lot of folks this was their only way to get info on anime➡️
December 10, 2025 at 7:13 AM
Now, Animonster- given all of the limits on access you can now imagine, it was crucial in being an ID anime fan's often first & only touch point with the "official" side of things. "Anime merch" in the 2000's often meant bootleg pins, keychains, & Seigaku jackets. Animonster gave info people needed➡️
December 10, 2025 at 5:21 AM
Jumping ahead, none of these publications exist anymore, unfortunately. Print magazines virtually died in the mid 2010's.

But Jawa Pos Group's newspapers are not, & funny enough, they sometimes slip in an anime something or two into their network of nationwide newspapers, like this piece on Oreimo➡️
December 10, 2025 at 5:12 AM
Other anime publications would come, like PMK's Anime Insider Indonesia (PMK published Wizard Indonesia, ToyMagz Indonesia, & ID versions of DC cape comic TPBs). Jawa Pos Group would also publish their own anime magazine, Anima (later Anima Genki)

But arguably none did it like Animonster. ➡️
December 10, 2025 at 5:06 AM
Geographical context: Jakarta is the de facto & business capital plus has a long history of JP businesses. Surabaya's wealthy & affluent.

Bandung is a resort town, but also where a lot of universities reside, & arguably, the creative capital of ID. You can see where these magazines can come from. ➡️
December 10, 2025 at 4:59 AM
Additional context- home internet (and even that's mostly for mobile, most Indonesians don't own PCs) mostly only took off 2010 onwards. While gaming consoles were expensive & official, discs were not as 99% of the PS1, PS2, & PC games were bootleg. So access to content often looked like this ➡️
December 10, 2025 at 4:52 AM
Then there's the slew of magazines from media giant Jawa Pos Group based in Surabaya, East Java: Ultima, Zigma, & Omega. These occasionally touched base with anime content, but really highlighted just how big the console & PC rental cafe-oriented gaming culture was at the time. Note the cities.➡️
December 10, 2025 at 4:49 AM
IIRC gaming magazines were the first to hit it big for ACG publications in Indonesia. There's Game 13th, IIRC was also sold overseas but from Bandung, West Java- also the city where Megindo is from. Hotgame from Kompas Gramedia Group (the de facto publishing monopoly in ID) based in capital Jakarta➡️
December 10, 2025 at 4:37 AM
Backstory first. Animonster, to the best of my knowledge, is the pioneer for anime-focused publications in Indonesia, published by PT. Megindo Tunggal Sejahtera. They also published Gamestation, one of the "Big 3" of gaming magazines in Indonesia which we'll get back to in a minute. ➡️
December 10, 2025 at 4:25 AM
Also, the scripts and recording being done way in advance is why "that" person's voice is still in the show, I guess.
November 17, 2025 at 11:04 AM
On half of the fun of the show by not engaging with things outside of the show... I think I'm leaning on the latter with each review.

Interview w/ Tsurumaki from Zeonic Scans (zeonic-republic.net?page_id=12484)
BEHIND-THE-SCENES OF GQuuuuuuX #2 – Zeonic|Scanlations
zeonic-republic.net
November 17, 2025 at 11:04 AM