Alias McDoe (No commissions)
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aliasmcdoe.bsky.social
Alias McDoe (No commissions)
@aliasmcdoe.bsky.social
Pixel artist and gamedev. Making Project Heat, a beat'em up / fighting game hybrid.

I repost A LOT of art I like, sometimes spicy, so beware.

Check my art in the media tab or with the tags: #pixelart #gamedev
September 26, 2025 at 5:21 PM
(WIP) Strong version of Epicenter. This one is a (slow) antiair and can hit knocked down enemies. Screen shake-less version below.

#pixelart #gamedev
September 26, 2025 at 5:21 PM
September 25, 2025 at 5:34 PM
Had some time to do more Aisha moves. This time it's her medium Epicenter special move, which causes a knockdown on nearby standing enemies. Screen shake-less version in the post below.

#pixelart #gamedev
September 25, 2025 at 5:34 PM
An animation I did for @melisandefaye.bsky.social , consider giving her streams a watch!

#pixelart
September 1, 2025 at 6:10 PM
Suplex WIP for Aisha.

#pixelart #gamedev
February 24, 2025 at 7:17 PM
I have been having a lot of fun with the combo system for Wendigo Blue. Check it out if you are interested in beat'em ups! (sorry for the audio delay)
January 28, 2025 at 2:27 PM
Advanced a bit with the Lilith animation. Still has quite a bit to go yet.

#pixelart
January 23, 2025 at 7:55 PM
WIP lariat run loop animation for Aisha. Like Victoria's specials, the attack strength used changes the move's function, from combo ender, extender, crowd control or a feint. Will post these variations soon!

#pixelart #gamedev
January 20, 2025 at 7:16 PM
Hello, I'm Alias McDoe and I'm a pixel artist animator. I'm currently doing pixel art for *NDA* (can't wait for the announcement) and developing my own beat'em up/fighting game on the side.

#PortfolioDay #pixelart
January 14, 2025 at 5:42 PM
(WIP) While Aisha doesn't have invincible antiairs like Victoria, her antiairs like this crouching hard normal can lead to devastating combos.

#pixelart #gamedev
December 27, 2024 at 5:27 PM
You have been knocked down and, as you get up, you see this coming at you.

What do you do?

#pixelart #gamedev
December 18, 2024 at 5:01 PM
TRX-90 far melee attack WIP. While these units prefer ranged attacks, they do have some limited melee capabilities.

#pixelart #gamedev
December 13, 2024 at 5:07 PM
TRX-90 backdash WIP. This enemy is rather weak at close range, so they prefer to keep a distance and attack with projectiles from far away.

#pixelart #gamedev
December 12, 2024 at 7:00 PM
TRX-90 walk. Can't wait to show some new animations next week.

#pixelart #gamedev
December 6, 2024 at 5:02 PM
This was the old design I made for Raijin. I thought she lacked something, and thanks to @koutetuyarou.bsky.social her lightning elemental powers and mobility were emphasized and her design now looks more special and worthy of main character status, I think.

#pixelart #gamedev
November 26, 2024 at 7:11 PM