A StackExchange thread suggested a *possible* workaround, but it's messy. It handles cavity areas (eyes, nose on Suzanne) poorly and performs nightmarishly bad
(1/2)
projects.blender.org/blender/blen...
A StackExchange thread suggested a *possible* workaround, but it's messy. It handles cavity areas (eyes, nose on Suzanne) poorly and performs nightmarishly bad
(1/2)
projects.blender.org/blender/blen...
Reminds me of this, it's def not a right-wing exclusive habit
Reminds me of this, it's def not a right-wing exclusive habit