Alex Figar
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alexfigar.bsky.social
Alex Figar
@alexfigar.bsky.social
Game Developer, 4 years experience working on VR/AR projects in Unity. Currently creating prettly little planets full of smol lil guys
Finally, a worthy opponent.
November 13, 2025 at 7:59 AM
Path tracing is going swell
November 3, 2025 at 4:30 AM
Never kill yourself
July 24, 2025 at 10:07 AM
This PBR, procedural, pixel art... thing is working better than expected.

The level looks ugly but all those rivets are expressed using just a normal map and the base color texture is procedural.

#b3d #gamedev
May 27, 2025 at 11:26 PM
Just got some pixel art normal maps generating as well.

#b3d #blender #indiedev
May 16, 2025 at 2:58 AM
I've been playing around with some procedural pixel art materials in blender. Got something looking kind of like rusty metal.

#b3d #blender #indiedev
May 16, 2025 at 2:58 AM
The concept vs the asset
#blender #b3d
March 3, 2025 at 4:44 AM
The concept vs the asset.
#blender #b3d
March 3, 2025 at 4:34 AM
Unity version of planet geometry generation using jobs + burst is coming along.

#gamedev #indiedev
January 28, 2025 at 9:41 PM
I'm so good at multithreading...

#GameDev
December 16, 2024 at 3:43 AM
Haha I have assignments due
December 9, 2024 at 7:59 PM
When I lived in Sydney I used to get these lil fellas at my office window.
November 22, 2024 at 8:56 AM
Cooking my GPU for this.
November 21, 2024 at 1:00 AM
Contained black hole
November 17, 2024 at 8:02 AM
Getting better at this whole blender thing #b3d
November 17, 2024 at 3:29 AM
This is probably a really easy problem to solve if I just sat down and worked out the index math, but I'm gonna just swap offsets around till it works.
November 14, 2024 at 5:32 AM
I've been messing around with planet rendering in the Flax engine, finished up on geometry generation and its stupid fast.
October 4, 2024 at 11:12 PM