Alexander Larsen
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alexanderlarsen.bsky.social
Alexander Larsen
@alexanderlarsen.bsky.social
Unity XR & Indie Game Dev from Copenhagen

Currently remaking Tails, a VR Snake-like I made with a friend in 2016. Nobody asked for a remake, but we're doing it anyway and it'll be much better this time 🤷🏻‍♂️

alexanderlarsen.com

#GameDev #IndieDev #VR #XR
Made an auto player for faster testing. Who needs players when the game can play itself?

#TailsVR #GameDev #IndieDev #Unity #VR #VRDev #MadeWithUnity #IndieGameDev #Debugging
October 17, 2025 at 2:05 PM
Trying to track down a dragon head jitter bug that doesn’t really show in the video - but it’s haunting me in VR.

#SendHelp #GameDev #Unity #VR #IndieDev #MadeWithUnity #VRDev #Debugging #IndieGameDev
October 16, 2025 at 6:41 AM
🐉 Tails (VR Snake) Dev Log #5. Back with a big under-the-hood change: now powered by Saneject, my editor-time DI framework for Unity. No more GetComponent chaos or fragile drag and drop. Clean DI structure with inspector visibility.

#TailsVR #Saneject #GameDev #Unity3D #VR #XR
October 7, 2025 at 10:03 AM
🎨🧊 Smashy Cubes. Made a silly Unity prototype for a job test that didn’t work out. Fling cubes, watch them shatter into hundreds of fragments, then get guilt-tripped by a robot vacuum into cleaning. Play here 👉 alexanderlarsen.itch.io/smashy-cubes

#GameDev #Unity3D #IndieDev #PhysicsChaos
September 9, 2025 at 7:56 AM
Unity AAA demo: green bean chases red bean. OK it looks awful, but it's actually a learning demo that ships with Saneject (Unity editor-time DI). Catch beans, learn DI!

🏷️ v0.9.0 beta
🧩 Unity 2022.3.12f1 → 6.2
🔗 github.com/alexanderlarsen/Saneject

#Unity #Unity3D #GameDev #IndieDev #OpenSource
August 18, 2025 at 10:04 AM
🐉 Tails (VR Snake) Dev Log #4! Tails is back from dev vacation with Quest Mixed Reality passthrough, firework-style dragon deaths, left/right hand support, controller visual fixes, UI dialog system

#TailsVR #GameDev #VR #XR #VRDev #IndieGame #MixedReality #Unity3D #MetaQuest #DevLog #MadeWithUnity
May 23, 2025 at 10:03 AM
🐉 Adjusted a float, now the dragon is in a long-distance relationship with its own body #TailsVR #BugOfTheDay #VRDev #VR #GameDev #Unity3D #MadeWithUnity
May 17, 2025 at 7:57 AM
🐉 Tails (VR Snake) Dev Log #3: Items bounce off your tail now, UI finally looks sharp-ish (after 12hrs of failing, just scaled it down by 0.5, lol), play space reset, improved spawns, less cursed code (allegedly). Slow week but a few nice improvements #VRDev #GameDev #TailsGame #Unity3D #IndieGame
April 24, 2025 at 9:49 PM
🐉Tails (VR Snake) Dev Log #2 is here. Quest 2+ support, two game modes (zen, time attack), new pick ups & traps, leaderboards, VR UI, insane performance with Unity Jobs + Burst, and more. Follow for more dev logs!

#Tails #GameDev #VRDev #VR #Unity3D #DevLog #IndieGame #IndieDev #MadeWithUnity
April 19, 2025 at 11:16 AM
Tails Dev Log #1: VR dashboard UI. Built in Unity with UGUI, MVC, Figma, and the great "Flex UI" flexbox plugin by gilzoide. Leaderboards, achievements, user management, mode/environment selection, music UI, JSON saves.

#VR #IndieGames #DkGame #Unity3D #GameDev #MadeWithUnity #IndieGames
April 3, 2025 at 8:07 AM
Shipped a solo Unity UI Toolkit-based Android app for toddlers: WordBaby👶 In early access & looking for English/Danish testers (especially parents)!

👉 play.google.com/store/apps/d...
📘 alexanderlarsen.com/case-studies...

#MadeWithUnity #KidsApp #EdTech #SoloDev #GameDev #EarlyAccess #ParentingTech
April 1, 2025 at 8:44 AM
What started as a Unity job test became Keep Calm and Kill Demons - a small wave-based FPS with procedural levels, enemy AI, and more. Released on itch.io instead of letting it die. Deep dive & playable build: alexanderlarsen.com/case-studies...
#GameDev #Unity3D #MadeWithUnity #IndieDev #FPSGame
March 24, 2025 at 10:50 AM
Working on a remake of my first game, Tails - a VR Snake-like with a flying dragon - for Quest 2+ and PCVR. Optimized by merging 1000s of tail meshes into 1 SkinnedMeshRenderer via Unity Mesh API. FPS jumped from ~25 to 72 #VRDev #GameDev #Unity #IndieGames #MetaQuest #IndieDev
March 24, 2025 at 9:10 AM