Alessandro Capriolo
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alessandrocapriolo.bsky.social
Alessandro Capriolo
@alessandrocapriolo.bsky.social
Game Creator / Nixxes PlayStation / Worked on Spider-Man, Ratchet&Clank, Helldivers2, CutTheRope / Solo Dev of Citizen Pain.
2/2
I also added gamepad support during gameplay (though some UI elements still don’t fully support it yet), and implemented footstep SFX for both the player and enemies, which turned out to be trickier than expected, as finding sounds that aren’t annoying takes some effort!
November 10, 2025 at 9:38 PM
2/2
I’ve also resolved a bug in the enemy knockdown animation that could occasionally cause enemies to get stuck in walls.

At this point, the only major tasks left before release are finishing a couple of missing cinematics and adding/polishing some sound effects.
November 2, 2025 at 7:39 PM
2/2
Since then, I’ve been focusing on fixing the remaining bugs and tackling a few key tasks, including a complete rework of some UI elements (like the new health bar), new sounds and VFX for item pickups, and various collision-related fixes.
October 24, 2025 at 7:47 PM
I see you’re playing Silksong! Can I suggest Citizen Pain? It’s also quite challenging. store.steampowered.com/app/3990220/...
Citizen Pain Demo on Steam
Citizen Pain is a first-person dark fantasy action game. Play as Catherina, warrior princess of the Moges Empire, who gains the supernatural force known as Pain and leads the fight against the Undead ...
store.steampowered.com
October 17, 2025 at 12:47 AM
It’s not a fighting game, but it’s heavily inspired by beat ’em ups, Citizen Pain: store.steampowered.com/app/3990220/...
Citizen Pain Demo on Steam
Citizen Pain is a first-person dark fantasy action game. Play as Catherina, warrior princess of the Moges Empire, who gains the supernatural force known as Pain and leads the fight against the Undead ...
store.steampowered.com
October 15, 2025 at 10:44 PM
2/2
Even though the demo isn’t among the most popular ones out there, I’m genuinely happy with the progress, creating a game like this in my free time is already a challenge, and just having it out there means a lot to me.
October 12, 2025 at 5:57 PM
2/2
Keep in mind, this is a hardcore action experience with semi-permadeath runs: when you die, you restart the level.
So get ready for a real challenge!
October 7, 2025 at 7:42 PM
2/2
Also improved potion feedback with new hand animation + VFX, and added polish like new menus, tutorial windows, and intro/outro sequences that expand the story. Lots of small touches I hope you’ll enjoy in the Steam Next Fest demo.
September 20, 2025 at 4:32 PM
2/2
I’m a bit worried since the major bugs left take time to fix, and there are still some small ones here and there that make the game feel a bit rough. Still, I believe the core gameplay is solid, and I hope that shines through despite these issues.
September 6, 2025 at 3:39 PM
2/2
I’ve also introduced a hit stop effect when performing a parry, not only to emphasize the impact, but also to give clear feedback and allow the player a brief moment to plan their next move.
August 31, 2025 at 5:59 PM
Thanks a lot! Glad you like it!
August 25, 2025 at 2:56 PM
2/2
On top of that, I added a combo counter (not in this video yet), which I’m excited to show soon!

In this video you’ll still notice some meshes flying around, I’m aware of it and plan to fix that soon.
August 24, 2025 at 4:27 PM
2/2
Unfortunately, I’ll have to leave out some gameplay ideas I wanted to add (like a couple of special moves) so I can focus on making the game feel as polished as possible.
August 17, 2025 at 7:53 PM