My dream of releasing my own action game is finally coming true.
I’ve been working hard on the trailer over the past month, I hope you like it!
🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...
#CitizenPain #gamedev #indiegame
This past week I finally completed the story intro screens that appear at the beginning of each stage. They took quite a bit of time to create, but I’m really happy with how they turned out.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This past week I finally completed the story intro screens that appear at the beginning of each stage. They took quite a bit of time to create, but I’m really happy with how they turned out.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
I’m really satisfied with how the Citizen Pain demo performed. While the player reaction was somewhat mixed, the press coverage and demo reviews were positive and beyond my expectations.
#CitizenPain #action #Steam #gamedevelopment #gamedev #indiedev #unrealengine #UE5
I’m really satisfied with how the Citizen Pain demo performed. While the player reaction was somewhat mixed, the press coverage and demo reviews were positive and beyond my expectations.
#CitizenPain #action #Steam #gamedevelopment #gamedev #indiedev #unrealengine #UE5
This past week I focused on several fixes. One is a new blue flash overlay to indicate when an enemy is vulnerable to a front stab. I’ve also added a new VFX that triggers when an enemy is defeated.
#CitizenPain #indiegame #indiedev #IndieGameDev #SteamNextFest #unrealengine
This past week I focused on several fixes. One is a new blue flash overlay to indicate when an enemy is vulnerable to a front stab. I’ve also added a new VFX that triggers when an enemy is defeated.
#CitizenPain #indiegame #indiedev #IndieGameDev #SteamNextFest #unrealengine
Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!
Free demo on Steam: store.steampowered.com/app/3990220/...
#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!
Free demo on Steam: store.steampowered.com/app/3990220/...
#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
#indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
#indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
Housemarque details its upcoming sci-fi shooter and an extended first look at gameplay: play.st/4mEue97
This clip is a bit longer than usual, but I’ve managed to get a lot done these past two weeks. Added an area hit after takedown for risk-reward combat + new impact VFX to make it more satisfying.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This clip is a bit longer than usual, but I’ve managed to get a lot done these past two weeks. Added an area hit after takedown for risk-reward combat + new impact VFX to make it more satisfying.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
I’m still grinding through bug fixes for the demo build for Steam Next Fest.
I finally replaced the Main Menu with a new UI and in-game sequence, which is also useful for tweaking the graphics settings.
#CitizenPain #gamedev #indiedev #unrealengine #UE5 #indiegame
I’m still grinding through bug fixes for the demo build for Steam Next Fest.
I finally replaced the Main Menu with a new UI and in-game sequence, which is also useful for tweaking the graphics settings.
#CitizenPain #gamedev #indiedev #unrealengine #UE5 #indiegame
I'm still working on bug fixing for the demo, but I’ve also added a couple of new features. One of them is a hit counter, since the number of hits contributes to the stage rank.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I'm still working on bug fixing for the demo, but I’ve also added a couple of new features. One of them is a hit counter, since the number of hits contributes to the stage rank.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week has been all about polishing for the demo. I added a new objective marker UI, fixed the issue where music wasn’t playing, and implemented more options in the settings menu.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week has been all about polishing for the demo. I added a new objective marker UI, fixed the issue where music wasn’t playing, and implemented more options in the settings menu.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#Pikmin4
#Pikmin4
For Citizen Pain, I’m taking inspiration from classic beat 'em ups: spacing is crucial, and crowd control is key.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
For Citizen Pain, I’m taking inspiration from classic beat 'em ups: spacing is crucial, and crowd control is key.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
My dream of releasing my own action game is finally coming true.
I’ve been working hard on the trailer over the past month, I hope you like it!
🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...
#CitizenPain #gamedev #indiegame
My dream of releasing my own action game is finally coming true.
I’ve been working hard on the trailer over the past month, I hope you like it!
🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...
#CitizenPain #gamedev #indiegame
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev