Alaric Baraou
alaricbaraou.bsky.social
Alaric Baraou
@alaricbaraou.bsky.social
French three.js developer based in Osaka.
I follow and share content related to three.js
Available for freelancing to increase the FPS of your three.js experiences.
Reposted by Alaric Baraou
Almost done with the interaction of my WebGPU fluid simulation!

After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering.
It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms.

#threejs
July 1, 2025 at 12:44 PM
Reposted by Alaric Baraou
✨I've launched my GitHub Sponsors page!

Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!

🐙Sponsor:
github.com/sponsors/Ren...

Deeply appreciate your support, it empowers more time for these exciting projects. ❤️
Sponsor @RenaudRohlinger on GitHub Sponsors
Supporting My Journey in Three.js: Enabling More Time for OSS Contributions and WebGL2/WebGPU Tool Development.
github.com
April 4, 2025 at 8:00 AM
Reposted by Alaric Baraou
🐊 NEW MM RELEASE FOR LACOSTE 🐊 A new customisation tool 👕 in #threejs - perhaps the most advanced on the market!

Customise Lacoste's iconic polo shirts in real time with a infinite number of colours, patterns, and details.

👉 membersexperience-create.lacoste.com
January 23, 2025 at 4:56 PM
Reposted by Alaric Baraou
The WebGPURenderer is amazing.

Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
January 8, 2025 at 1:09 PM
Reposted by Alaric Baraou
December 31, 2024 at 10:19 AM
Reposted by Alaric Baraou
It's ready!! 😊
December 20, 2024 at 6:30 AM
Reposted by Alaric Baraou
There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.

On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:

github.com/mrdoob/three...
WebGLRenderer: Add transmission render target scale by michaeldll · Pull Request #30018 · mrdoob/three.js
Fixed #30017. Description By default, the transmission render target takes up the full viewport. Reducing this render target size is valuable due to the considerable performance impact of rendering...
github.com
December 10, 2024 at 2:56 PM
Reposted by Alaric Baraou
A bold new chapter begins at Utsubo.
One year crafting with WebGPU.
Discover it now at utsubo.com.
December 6, 2024 at 11:21 AM
I made this website a year ago.
Never truly finished it, that's too bad because it looks really cool and I love it.
I thought I'd share it before it eventually disappears.

ukiyo-education.com

#threejs
December 4, 2024 at 11:18 AM
It feels good to have a place again where I can follow three.js updates and content shared by everyone.

Will probably start sharing again my own work!

#threejs
November 30, 2024 at 6:56 AM