I follow and share content related to three.js
Available for freelancing to increase the FPS of your three.js experiences.
After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering.
It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms.
#threejs
After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering.
It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms.
#threejs
Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!
🐙Sponsor:
github.com/sponsors/Ren...
Deeply appreciate your support, it empowers more time for these exciting projects. ❤️
Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!
🐙Sponsor:
github.com/sponsors/Ren...
Deeply appreciate your support, it empowers more time for these exciting projects. ❤️
Customise Lacoste's iconic polo shirts in real time with a infinite number of colours, patterns, and details.
👉 membersexperience-create.lacoste.com
Customise Lacoste's iconic polo shirts in real time with a infinite number of colours, patterns, and details.
👉 membersexperience-create.lacoste.com
Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r...
On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:
github.com/mrdoob/three...
On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:
github.com/mrdoob/three...
Never truly finished it, that's too bad because it looks really cool and I love it.
I thought I'd share it before it eventually disappears.
ukiyo-education.com
#threejs
Never truly finished it, that's too bad because it looks really cool and I love it.
I thought I'd share it before it eventually disappears.
ukiyo-education.com
#threejs
Will probably start sharing again my own work!
#threejs
Will probably start sharing again my own work!
#threejs