Adana K. Washington
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akwashington.bsky.social
Adana K. Washington
@akwashington.bsky.social
Solo Game Developer at Neon Noods Games. Ramen Enthusiast. Introverted Leo. Dark-witted Optimist. Wildly inappropriate at times. NFSW art account : ‪@adnusgrym.bsky.social

https://bio.link/adanakwashington
Omigod. I minimized my art tool and only noticed this just now. This is so cute!!

Why it never occurred to me that that's what happens when you actually add an icon for your game, I couldn't tell you. But it makes me giggle.

#solodev #smalljoys
August 22, 2025 at 9:20 PM
Practice piece.
July 28, 2025 at 5:24 PM
Decided to set it as my home screen, and look how flippin perfect it is!

Gonna be staring at this for a while.
July 27, 2025 at 10:00 PM
Well, this was fun. Might even make this my new phone wallpaper.

#art
July 27, 2025 at 9:54 PM
It's took me four goddamn hours to get to to the point of doing some actual line art for this. And the hair is still not done.

I still have to render this or something. And rendering is my weakest point.

Send Mountain Dew.

#art #sketch #nsfw
July 27, 2025 at 1:35 PM
After three attempts, I still couldn't quite nail the vibe I was going for with the idea that I had. And now my hand hurts and I'm hungry.

But it is nice to be back in the art saddle again. Hopefully I can shake off the rust soon.

#sketch #NSFW
July 26, 2025 at 5:35 PM
I'm liking how this sketch turned out, but I got an idea for another piece while I was working on it.

Decisions, decisions...

#sketch #nsfw
July 26, 2025 at 1:56 PM
no cheating, post your lock screen
July 26, 2025 at 11:32 AM
Fucked around and made another prototype in five hours because I'm utterly obsessed with grids and cards.

Send help. Or Mountain Dew.

Preferably the latter.

#gamedev #solodev #indiedev #indiegames #prototype
July 26, 2025 at 11:06 AM
After twelve hours of work, the core gameplay loop for my ugly prototype is complete. Yay!

Gonna grab some food, then figure out how to make it less ugly.

#gamedev #solodev #indiedev #indiegames
July 25, 2025 at 12:41 PM
Finally figured out what was going on with my ugly prototype -- just a couple of infinite while loops. No big deal.

But I have the bare bones of a prototype. Just have to add a bit of UI and figure out how to check when there are no more moves.

Such fun.

#gamedev #solodev #indiedev #indiegames
July 25, 2025 at 2:36 AM
So while I did figure out the problem with my original approach for the graph (user error), I went with a different one so that I could align points to a grid. The animation was a happy accident, but it looks cool, so I'm keeping it.

#gamedev #solodev #indiedev #indiegamedev
May 28, 2025 at 3:39 AM
Here's a fun little problem for me to muse over:

I'm using PathFollows to find the X and Y for a graph. And though I have to invert the Y because of the direction of the line (an easy fix if I feel like it), why is it that the X is over 300 pixels off?

Fun little treat for me.

#gamedev #solodev
May 28, 2025 at 12:55 AM
And we have another prototype.

Play as many words as you can to gain points before clearing the board. But each time you clear the board, you get to choose a relic to apply multipliers to your future plays.

Honestly, I might just keep this one for myself.

#gamedev #solodev #indiedev #indiegamedev
May 24, 2025 at 9:31 PM
Thought I'd finally try my hand at a cozy little hex-based game.

I thought wrong.

I think tonight might be a movie night.

#gamedev #solodev #indiedev #indiegamedev
May 23, 2025 at 2:00 AM
I had a late start and it still needs some tweaks, but it was a lot easier to code than I expected. Now to figure out how to update it daily...

#gamedev #solodev #indiedev #indiegamedev #ColorRamen
May 21, 2025 at 11:04 PM
Managed to get the new screen laid out and a new shader written before pain became too prevalent for me to focus.

I'll wire it up once I regain consciousness.

#gamedev #solodev #indiedev #indiegamedev
May 21, 2025 at 10:30 AM
I still have some work to do on this, but switching the focus was definitely the way to go.

Now you can just try out new combinations and build your collection, or and see how many of the colors you unlock from the cabinet (store? I dunno yet) as you go.

#gamedev #solodev #indiedev #indiegamedev
May 20, 2025 at 10:28 PM
I think I have another failed prototype on my hands. Sigh.

But I did learn some things and figured out how to streamline some stuff. And I got to play around with shaders. So that's cool.

Plus, it's cute, which makes me happy.

#gamedev #solodev #indiedev #indiegamedev
May 20, 2025 at 4:53 AM
Made myself a little tool for my game. It's using a shader that I made last night, and after a bunch of shenanigans, I get the hex code of the mixed colors.

It took me a bit to figure out, but the fact that I managed to do it is what I love about programming.

#gamedev #solodev #GodotEngine
May 19, 2025 at 7:11 PM
I've learned something quite fun while trying to figure out this shader: apparently mixing pure blue and yellow just makes... gray??

That's... That's not...

#gamedev #solodev #GodotEngine #indiedev #indiegamedev
May 19, 2025 at 9:29 AM
I'm slowly whittling away at my to-do list for this game.

No, I still haven't written out the rules. Or made a final decision on a name.

But the game is prettier. So there's that.

#gamedev #solodev #indiedev #indiegamedev
May 17, 2025 at 12:32 AM
Just spent literal hours trying to make something work for my game, only to realize that I can't even use it.

My latest commit pretty much sums up my current mental state.

#gamedev #solodev #indiedev #indiegamedev
May 16, 2025 at 8:38 AM
Implemented some basic customization for my weird little Solitaire game, and I'm very chuffed about it.

Somehow, being able to choose between different color schemes makes it feel like a real Solitaire game to me...?

I don't know, but I like it.

#gamedev #solodev #indiedev #indiegamedev
May 16, 2025 at 4:08 AM
Not sure if I'll actually use this in the game, but I had fun drawing it. Still haven't quite wrapped my head around this perspective, though.

#gamedev #solodev #indiedev #indiegamedev
May 15, 2025 at 9:32 AM