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ahmidou.bsky.social
@ahmidou.bsky.social
Director|Character Artist/TD|Developer.
Character TD/Technical Artist @ Apple
Previously Character TD @ Eidos/MPC/HybrideVFX/Animal Logic
Pinned
For #nodevember I decided to revive and port my old multithreaded Data Flow Compute graph to macOS.
I'm using glfw + #dearimgui + #metal-cpp + TBB.

When you mistakenly link the width to the adaptative subdivision factor...
Reposted
I get that the news cycle is packed right now, but I just heard from a colleague at the Smithsonian that this is fully a GIANT SQUID BEING EATEN BY A SPERM WHALE and it’s possibly the first ever confirmed video according to a friend at NOAA

10 YEAR OLD ME IS LOSING HER MIND (a thread 🧵)
September 24, 2025 at 8:30 PM
In my multithreaded graph, data is stored contiguously in a buffer and accessed with offset+size. As you remove or add nodes the buffer becomes fragmented and my sorting/compacting functions were buggy so I added little #dearimgui widget to help me out. Now it works perfectly
September 19, 2025 at 10:43 PM
Reposted
The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.

Project page: graphics.cs.utah.edu/research/pro...
July 17, 2025 at 7:05 AM
Faster GPU BVH! 🎉
July 25, 2025 at 7:05 AM
A jewel in Paris
July 22, 2025 at 1:47 PM
Just found a Flashback mosaic while visiting Paris ❤️
July 17, 2025 at 8:39 AM
Reposted
We have been working on this for a while and it crazy that we finally released it!

F3D 3.0.0 !
- Armature support
- New UI using ImGui
- Reworked configuration files
- Interactive console (!!!)

github.com/f3d-app/f3d/...

#F3D #3D #opensource #foss #community #animation #3dviewer
January 19, 2025 at 1:02 PM
Bye bye David Lynch, thanks for everything you've done, specially Lost Highway and this...
www.youtube.com/watch?v=Laf9...
PlayStation 2 advert: Welcome To The Third Space | 2000 | #20YearsOfPlay
YouTube video by PlayStation Europe
www.youtube.com
January 16, 2025 at 11:23 PM
This is satisfying.
November 18, 2024 at 5:19 AM
For #nodevember I decided to revive and port my old multithreaded Data Flow Compute graph to macOS.
I'm using glfw + #dearimgui + #metal-cpp + TBB.

When you mistakenly link the width to the adaptative subdivision factor...
November 16, 2024 at 5:22 PM
Hey #GameDev community, I'm looking for video demonstrating a retargeting/motion transfer tech from a few
years ago.
It was showing of transfer between colorful capsule characters with many different proportions like humans, T-rex... I thought it was from Ubisoft La Forge, but can't find it anymore.
October 31, 2024 at 1:56 AM
Reposted
LOS ANGELES I live there AND I'll be at LA #COMICCON on the 4th to 6th of October, tabling with @comicsketchart - commissions during the show + prints and books will be available 🙂 - the creators lineup is insane and it's easy to come through the #expoline
@comicconla #losangeles #margueritesauvage
September 17, 2024 at 2:26 AM