Vahab Ahmadvand
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ahmadvand.bsky.social
Vahab Ahmadvand
@ahmadvand.bsky.social
Technical Game Designer at EmbarkStudios
, Unreal Authorized Instructor
Here's a new update on the Component Visualizer! I also created a custom handler for box collision. This is the optimal way for an engine to make it more intuitive to change the size of a trigger box.
#ue5 #UnrealEngine #UnrealEngine5
@unrealengine.bsky.social
January 6, 2025 at 12:32 PM
I’m trying out the Component Visualizer, and for the first step, I added a custom handler for the Sphere Trigger. It works on all kinds of Sphere Components. Make life easier!
#UE5 #UnrealEngine5 #UnrealEngine5 #ComponentVisualizer
@unrealengine.bsky.social
January 5, 2025 at 6:22 PM
We are utilizing #UnrealEngine5 's Procedural Content Generation (PCG) to generate Waterfalls and Bridges in the overworld. Such a great feature that brings life to our world.
wishlist our game on Steam @ohhelnogame.bsky.social
@unrealengine.bsky.social #UE5 #indiedev #indiegames
November 16, 2024 at 11:20 AM