Vahab Ahmadvand
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ahmadvand.bsky.social
Vahab Ahmadvand
@ahmadvand.bsky.social
Technical Game Designer at EmbarkStudios
, Unreal Authorized Instructor
Just discovered Plugin Directories in #UE5!
You can now select custom plugin folders, keeping your project organized and workflows seamless. This feature is ideal for managing multiple sets of plugins.
#UnrealEngine #unrealEngine5 #ue5tips @unrealengine.bsky.social
October 25, 2025 at 11:15 AM
Can't wait to play Arc Raiders on my handheld! 😊
October 17, 2025 at 6:55 PM
That was a seriously awesome presentation at #UnrealFestStockholm!
Thanks @flassari.bsky.social and @mattoztalay.bsky.social for the awesome talk!
September 24, 2025 at 12:20 PM
I discovered a new feature in Unreal Engine 5.6 that allows you to run your editor utility at startup without needing an extra Python script, or modifying the INI configuration. #UE5 #UnrealEngine #UnrealEngine5 #gamedev
@unrealengine.bsky.social
June 1, 2025 at 3:22 PM
Here's a new update on the Component Visualizer! I also created a custom handler for box collision. This is the optimal way for an engine to make it more intuitive to change the size of a trigger box.
#ue5 #UnrealEngine #UnrealEngine5
@unrealengine.bsky.social
January 6, 2025 at 12:32 PM
I’m trying out the Component Visualizer, and for the first step, I added a custom handler for the Sphere Trigger. It works on all kinds of Sphere Components. Make life easier!
#UE5 #UnrealEngine5 #UnrealEngine5 #ComponentVisualizer
@unrealengine.bsky.social
January 5, 2025 at 6:22 PM
I'm developing a new feature for my plugin, "Editor Utility Extension," based on community requests. It will allow users to use any Editor Widget as a menu, removing the need to activate it with a tap.
fab.com/listings/d7f...
#UE5 #UnrealEngine5
#UnrealEngine #tools
December 21, 2024 at 9:07 AM
We are utilizing #UnrealEngine5 's Procedural Content Generation (PCG) to generate Waterfalls and Bridges in the overworld. Such a great feature that brings life to our world.
wishlist our game on Steam @ohhelnogame.bsky.social
@unrealengine.bsky.social #UE5 #indiedev #indiegames
November 16, 2024 at 11:20 AM