Andrew Gotow
Andrew Gotow
@agotow.bsky.social
Engineer on World of Warcraft. Formerly on Spellbreak.

Making it up as I go; so far nobody has noticed.

(He/Him)
iOS 26 broke the stopwatch.

How do you even do that? The app doesn’t _do_ anything.

You save a timestamp when the user hits “go”, and you compare it to the timestamp for “now”. That is it.

I am truly in awe.
December 18, 2025 at 5:34 AM
I love Warframe’s ridiculous blend of future-fantasy and pop psychology because it will earnestly just be like:

“Commander, their ships have broken through the blockade, we need to arm the orbital artillery!

YOUR TRAUMA WILL MANIFEST IN T:-30”
December 12, 2025 at 10:13 PM
It’s no small wonder that “AI Psychosis” is a thing when you realize that AI is designed to be an abuser.

The pinnacle of hostile design. Everything from marketing to implementation is built to convince you that you need it to do basic tasks. Inflates your ego but builds emotional dependence.
December 10, 2025 at 3:23 PM
JIGSAW: “The door to your cell will briefly unlock in 20 minutes. This is your only opportunity for escape. All you have to do is remember to leave. Before you is the Great Deku Tree LEGO set...”

ME: “I mean… I’ve got 20 minutes…”
November 26, 2025 at 3:52 PM
Thinking again about how much I love this concept art of Lt. Miller from Mirror’s Edge.
November 9, 2025 at 2:05 AM
Warframe: “Through compassion and mutual support, we can learn to bear the weight of our trauma. Abusers seek to destroy you, but in choosing to love you will find inner strength, and with time healing.”

Also Warframe: “This gun is a boombox that shoots bugs. It makes you suplex a guy’s head off.”
November 3, 2025 at 3:08 AM
October 15, 2025 at 12:31 AM
Holy shit.
October 9, 2025 at 8:57 PM
Reposted by Andrew Gotow
the code you write in the last few weeks of a game's development is just horrendous. truly nightmare programming. absolute duct tape over a crack in a million gallon aquarium.
June 18, 2025 at 9:06 AM
With the steady rise of SCP-flavored comedy co-op Search&Spooks like REPO, I think it’s time we bring back Goal-Oriented Action Planning.
April 2, 2025 at 2:18 PM
I don't know how Warframe 1999 can be so good at so many things.

The dialogue is so much better than anything I've played in recent memory. The characters are all genuinely interesting people. The soundtrack is shockingly listenable.

It feels like everyone involved was firing on all cylinders.
March 23, 2025 at 1:46 PM
One of my favorite little oddities of live service games is seeing old stuff intermixed with new stuff.

One of these icons was made for the 6th character in the game.

The other was made for the 49th.
January 13, 2025 at 2:10 AM
December 24, 2024 at 3:56 PM
This weekend’s hyper fixation: building a library to load M3G files from early 2010’s mobile games.

Managed to guess how IronMonkey studios was deviating from the spec in their in-house engine, so now i can load all the art from Dead Space: Mobile and Mass Effect Infiltrator!

Weekend well spent!
November 11, 2024 at 5:46 PM