Adam Scott
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adamscott.studio
Adam Scott
@adamscott.studio
Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.
Not yet, but it's coming! The code is done, it just needs to get wrapped in a PR. But I want to refactor the backend code beforehand.
November 15, 2025 at 4:26 PM
The text from the BlueSky post is more or less the intro of the release page reworded.

But thanks for your kind words!
September 17, 2025 at 1:27 AM
Note that I had 3 regular text supervisors. We made sure that the texts were as professional as possible.

You can read the comments (428 🥵) for more details about the changes!
4.5 release page by adamscott · Pull Request #1138 · godotengine/godot-website
The latest preview "snapshot" is available here: https://adamscott.github.io/godot-website/releases/4.5/ (it doesn't work on first load, you need to refresh at least once) Todo Add ...
github.com
September 17, 2025 at 12:55 AM
I confirm: native French-speaking person, and I didn't use any AI for the texts.

And I'm a sucker (way before AI) for proper typography, including the use "em dashes" (—). Something that is usually a red flag for AI use. 😥

For the curious, you can take a look at all the 428 comments of the PR.
4.5 release page by adamscott · Pull Request #1138 · godotengine/godot-website
The latest preview "snapshot" is available here: https://adamscott.github.io/godot-website/releases/4.5/ (it doesn't work on first load, you need to refresh at least once) Todo Add ...
github.com
September 17, 2025 at 12:53 AM
It's a French word!

It's a nickname used to mock someone.

Or, when used with "petit" (becoming «petit sobriquet»), it means a cute nickname used intimately like between lovers, or by parents to children: i.e. things like "cutie pie" or "sugar", but in French (like «petit poulet» or «ma puce»).
August 28, 2025 at 8:09 PM
I hope it can help speedrunners to keep being as precise without having to use a brittle stick.

I did not test it yet on a real N64, but I'm pretty sure that if you could rely instead on accurately extended GCN-style sticks, it has potential to fix the existing reliability issues.

#N64 #speedrun
August 28, 2025 at 5:39 PM
I launched my website stick-it-up.adamscott.studio last Monday!

I go in depth on my theory on it, and I offer a tool where people can know by how much they need to extend their stick in order to emulate another one. (i use Blu Tack for now)
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
August 28, 2025 at 5:39 PM
The GameCube controller is close (and has a larger TTR than most), but it's far from being equivalent.

That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
August 28, 2025 at 5:39 PM
It's a term I coined. It's the physical distance a thumb makes when pushing the stick as far as possible.

The quality of the sensor is not the only factor to consider.

The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
August 28, 2025 at 5:39 PM
See how I'm able to tiptoe with Mario here (Super Mario 64). It's all with native JoyCon 2 on my Switch 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09 mm.

Human thumbs just cannot be that precise without a thumbstick extension.
August 28, 2025 at 1:49 PM
With "thumb-travel range" (a term I coined) and the stick pivot radius, it is possible to calculate by how much exactly it's needed to extend an analog stick in order to emulate the range of another one.

Analog stick emulation. 🤯

I detailed everything on my website.

stick-it-up.adamscott.studio
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
August 28, 2025 at 1:49 PM
That sucks. 😔
August 27, 2025 at 3:08 AM
@mattmcmuscles.bsky.social @stopskeletons.bsky.social I'm pretty sure this kind of weird news is up your valley.

It's silly, but it works so well and in ways… it shouldn't.
August 26, 2025 at 1:47 AM
Next time, I'll know not to upload SVGs.

Here's the same image, but with a better background.
August 25, 2025 at 10:25 PM
Here's the image, fixed. Sorry for the inconvenience.
August 25, 2025 at 10:19 PM
August 25, 2025 at 10:16 PM
I fell deep into a rabbit hole. I came out from it 5 days later with a breakthrough in analog stick knowledge.

I'll finally be able to get back to work.

(What a wild ride. Phew!)
August 25, 2025 at 10:16 PM
Please share my article to everyone. I think it would benefit everyone to know, from N64 speedrunners to game enthusiasts!

Thank you for coming to my TED Talk.
August 25, 2025 at 10:16 PM
Check how much reach the N64 has compared to other platforms! 🤯

And I go in detail, in my article, on the fact that N64 developers were pretty much aware of it. Games were designed around the fact that you had so much range.

With today's controllers, we lost something. It really shows.
August 25, 2025 at 10:16 PM