But thanks for your kind words!
But thanks for your kind words!
You can read the comments (428 🥵) for more details about the changes!
You can read the comments (428 🥵) for more details about the changes!
And I'm a sucker (way before AI) for proper typography, including the use "em dashes" (—). Something that is usually a red flag for AI use. 😥
For the curious, you can take a look at all the 428 comments of the PR.
And I'm a sucker (way before AI) for proper typography, including the use "em dashes" (—). Something that is usually a red flag for AI use. 😥
For the curious, you can take a look at all the 428 comments of the PR.
It's a nickname used to mock someone.
Or, when used with "petit" (becoming «petit sobriquet»), it means a cute nickname used intimately like between lovers, or by parents to children: i.e. things like "cutie pie" or "sugar", but in French (like «petit poulet» or «ma puce»).
It's a nickname used to mock someone.
Or, when used with "petit" (becoming «petit sobriquet»), it means a cute nickname used intimately like between lovers, or by parents to children: i.e. things like "cutie pie" or "sugar", but in French (like «petit poulet» or «ma puce»).
I did not test it yet on a real N64, but I'm pretty sure that if you could rely instead on accurately extended GCN-style sticks, it has potential to fix the existing reliability issues.
#N64 #speedrun
I go in depth on my theory on it, and I offer a tool where people can know by how much they need to extend their stick in order to emulate another one. (i use Blu Tack for now)
I go in depth on my theory on it, and I offer a tool where people can know by how much they need to extend their stick in order to emulate another one. (i use Blu Tack for now)
That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
The quality of the sensor is not the only factor to consider.
The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
The quality of the sensor is not the only factor to consider.
The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
Human thumbs just cannot be that precise without a thumbstick extension.
Human thumbs just cannot be that precise without a thumbstick extension.
Analog stick emulation. 🤯
I detailed everything on my website.
stick-it-up.adamscott.studio
Analog stick emulation. 🤯
I detailed everything on my website.
stick-it-up.adamscott.studio
It's silly, but it works so well and in ways… it shouldn't.
It's silly, but it works so well and in ways… it shouldn't.
Here's the same image, but with a better background.
Here's the same image, but with a better background.
#retrogaming #emulation #controller
#n64 #gcn #xbox #ps4 #ps5 #psp #dualshock
#speedrunning #thumbstick #analogstick
#goldeneye #supermario64
#retrogaming #emulation #controller
#n64 #gcn #xbox #ps4 #ps5 #psp #dualshock
#speedrunning #thumbstick #analogstick
#goldeneye #supermario64
I'll finally be able to get back to work.
(What a wild ride. Phew!)
I'll finally be able to get back to work.
(What a wild ride. Phew!)
Thank you for coming to my TED Talk.
Thank you for coming to my TED Talk.
And I go in detail, in my article, on the fact that N64 developers were pretty much aware of it. Games were designed around the fact that you had so much range.
With today's controllers, we lost something. It really shows.
And I go in detail, in my article, on the fact that N64 developers were pretty much aware of it. Games were designed around the fact that you had so much range.
With today's controllers, we lost something. It really shows.