Adam Scott
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adamscott.studio
Adam Scott
@adamscott.studio
Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.
The text from the BlueSky post is more or less the intro of the release page reworded.

But thanks for your kind words!
September 17, 2025 at 1:27 AM
The GameCube controller is close (and has a larger TTR than most), but it's far from being equivalent.

That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
August 28, 2025 at 5:39 PM
It's a term I coined. It's the physical distance a thumb makes when pushing the stick as far as possible.

The quality of the sensor is not the only factor to consider.

The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
August 28, 2025 at 5:39 PM
See how I'm able to tiptoe with Mario here (Super Mario 64). It's all with native JoyCon 2 on my Switch 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09 mm.

Human thumbs just cannot be that precise without a thumbstick extension.
August 28, 2025 at 1:49 PM
Are you able to tiptoe like this with a Switch 2 JoyCon?

Well, you can't without a 28.09 mm physical extension to your stick.

For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
August 26, 2025 at 2:30 PM
@mattmcmuscles.bsky.social @stopskeletons.bsky.social I'm pretty sure this kind of weird news is up your valley.

It's silly, but it works so well and in ways… it shouldn't.
August 26, 2025 at 1:47 AM
Next time, I'll know not to upload SVGs.

Here's the same image, but with a better background.
August 25, 2025 at 10:25 PM
Here's the image, fixed. Sorry for the inconvenience.
August 25, 2025 at 10:19 PM
Check how much reach the N64 has compared to other platforms! 🤯

And I go in detail, in my article, on the fact that N64 developers were pretty much aware of it. Games were designed around the fact that you had so much range.

With today's controllers, we lost something. It really shows.
August 25, 2025 at 10:16 PM
Here's footage with my JoyCon 2 extended (with adhesive putty) set to the size given by my tool to emulate N64. While aiming is still not easy with the JoyCon, everything else speaks for itself. Bond smoothly transitions between the concrete blocks and the N64 controller spins around gracefully.
August 25, 2025 at 10:16 PM
Here's how GoldenEye 007 (N64) plays with a Switch 2 JoyCon. Notice the jank when moving the analog stick: it's almost like if it was all or nothing, everytime. It's jarring to see Bond walk between the concrete blocks. See also how stiff the N64 controller moves in the pause menu.
August 25, 2025 at 10:16 PM
My article also contains a tool in order to compare the TTR of controllers.

It also explains how you can "fix" that discrepancy by "emulating" the targeted thumbstick. #blutack

I refute the idea that N64 games controls are quaint and charming, but grating. Maybe it's just your analog stick fault!
August 25, 2025 at 10:16 PM
Thumb-travel range (TTR) is the umami of 3D consoles. It is the essence of what makes N64 games feel like N64 games.

There's finally a name to put on the fact that playing them on the NSO with a JoyCon 2 soooooo feels terrible. It explains why.

More space your thumb has, more precise it will be.
August 25, 2025 at 10:16 PM
That's a good point! To make sure, I switched my Switch 2 to Japanese and got screenshots.

I asked Gemini to translate the text on the images given the context of the level. (no spoilers)

The translation seems appropriate. It's not literal, but Treehouse seems to have kept the merchant delusion.
July 21, 2025 at 11:59 AM
Ok, I wasn't expecting Nintendo EPD to hit so hard with the social commentary.

#donkeykong #bananza #donkeykongbananza #dkbananza #switch #switch2
July 21, 2025 at 10:49 AM
Can somebody explain to me why my DK is red?

I cannot revert back to his natural brown. And I'm not crazy, here's a screenshot from my game compared to the one from someone posted on Reddit.

#donkeykong #donkeykongbananza #switch2
July 17, 2025 at 8:11 PM
What are you doing, Mario from Mario & Luigi: Superstar Saga? You’re T-posing before the minigame? Fine, it happens all the time, the animation wasn’t loaded yet.

Wait, IN A 2D GAME? 😵‍💫

That cannot be anything else than an Easter egg. 😂 A gag way before it’s time.

#nintendo #gba #easteregg #tpose
July 13, 2025 at 1:06 PM
I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio.

And it's way too addicting.

#godotengine #web #threejs
May 11, 2025 at 3:35 PM
I can confirm: @acerola.gg does indeed exist. I repeat: they exist.

They aren't actually bound to green screens and Photoshop backdrops.

#godotcon #godotengine
May 7, 2025 at 1:36 PM
Congratulations to @migueldeicaza.bsky.social, @josephhill.bsky.social, and all the Xibbon team for the successful release of @xogot.bsky.social on the iPad!

Bought it right away. And just in time for the Boston #godotcon!

Long life to Xogot! Long life to Godot!

#godotengine
May 6, 2025 at 11:28 AM
"But @acerola.gg", I might say, "you're featured next to me on the Boston GodotCon website and I'm a little bit flustered."
#godotengine #godotcon
May 5, 2025 at 6:57 PM
The search bar doesn't let you go directly to the issue when entering the GitHub notation in the search bar.
May 2, 2025 at 12:40 AM
I was fed up of manually navigate through issues and repository on GitHub. So I just created my own Firefox extension in order to be able to tell the browser where I want to go.

It works based on where you are. So if you ask for issues in a repo, it will display the repos' issues.
May 1, 2025 at 1:29 AM
Just updated my workstation to Fedora 42, and I cannot understate how AMAZING the UI is.

This is all thanks to the new Adwaita fonts (Awaita Sans and Adwaita Mono) that come as the new default for GNOME 48.

Just take a look at this comparison.
(I'm in love.)
April 28, 2025 at 4:30 PM
The START banner in Spacedust Alley (Diddy Kong Racing) really screams UK/Euro/Amiga graphics.

Did Rareware let slip their European origins in other graphics in their games?

#dkr #diddykong #retrogaming #amiga #europe #rare #rareware #n64
April 15, 2025 at 1:16 PM