Making Chronoblazer, a 2D shmup with progression and light exploration, in my spare time.
https://adammcdonald.itch.io/
https://adammcd.com
I had a mini breakthrough when sketching potential cut scenes (still image kind) for my game, realizing it's not actually hard and overwhelming to attempt to draw in perspective. Got me excited about doing them, so I started on one.
I had a mini breakthrough when sketching potential cut scenes (still image kind) for my game, realizing it's not actually hard and overwhelming to attempt to draw in perspective. Got me excited about doing them, so I started on one.
#chronoblazer #shmup #screenshotsaturday
#chronoblazer #shmup #screenshotsaturday
These screens have the same gameplay metrics, but the left side is much more legible. The player doesn’t need to infer the spacing - it’s spelled out clearly.
These screens have the same gameplay metrics, but the left side is much more legible. The player doesn’t need to infer the spacing - it’s spelled out clearly.
My fondest memories were the times the (mostly remote) team got together. It was really a special group of people. Here's a large portion of TI circa fall 2023.
My fondest memories were the times the (mostly remote) team got together. It was really a special group of people. Here's a large portion of TI circa fall 2023.