Adam
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adamgryu.bsky.social
Adam
@adamgryu.bsky.social
🎮 i make video games and stuff
🐦 created http://ashorthike.com
(he / him)
This year we had over 50k pumpkins submitted to Ghost Town Pumpkin Festival! Apparently over 9 terabytes of pumpkins were served to y'all!

Thanks to everyone who dropped in, shared, or supported the game. It's always a blast running this thing and it's nice the festival grounds so lively! 🎃
November 3, 2025 at 5:09 PM
One of the new things to look out for this year is the Ghost Town Cinema! A new area that plays old silent films and can be decked out in pumpkins like everywhere else!
October 16, 2025 at 7:48 PM
It's that time of year... 🍂
🎃 The Ghost Town Pumpkin Festival is BACK for 2025! 🎃

This year we can support up to 800 players at once in this seasonal pumpkin carving MMO!

This year's update comes with new areas and new secrets to find.

Hope you don't mind if I re-use the trailer from last year! 😅
October 16, 2025 at 7:40 PM
dogposting
June 25, 2025 at 3:52 PM
Another big feature was going to be the ability to recruit all normal enemies into your party, so you could build a customized team for different strategies. I was hoping this would set it apart from the original Paper Mario games, but it also created a lot of design weirdness and scope issues 😅
June 24, 2025 at 3:49 PM
One of the details I liked about this game was the "Run From Battle" minigame. Instead of success being completely random, you've got to solve a maze whose difficulty is determined by how strong the enemies are (compared to you).
June 24, 2025 at 3:40 PM
Also, here's a scene from another game I've been working on 🏝️ #gamedev
June 21, 2025 at 10:26 PM
Back in 2018, I was working on an RPG inspired by the Paper Mario series. I don't think I'll end up finishing this game, but I figured I could share the demo that I had put together anyway. #gamedev

Blog post and demo here! 🔽
adamgryu.itch.io/paper-game/d...
June 21, 2025 at 10:06 PM
And that's it! There's a fair amount of details I've left out (like getting the UVs set up) but hopefully this helps you get started if you'd like to make this sort of thing! 🏰
April 19, 2025 at 10:48 PM
Then I put it together with the same "Bricks" graph I made for the walls, and the roof is done!
April 19, 2025 at 10:48 PM
Separately, I extend this template along the along the curve to create the battlement. I basically copied the sub-graph straight from this helpful post:

blender.stackexchange.com/questions/24...
April 19, 2025 at 10:48 PM
My "Flat Roof" graph generates the roof. The weird part here is that the "Fill Curve" node completely flattens the mesh, and I have to use "Sample Index" to restore the Z position to the filled in roof.
April 19, 2025 at 10:48 PM
I then pass the curve to a bunch of sub-graphs to generate different types of geometry.
April 19, 2025 at 10:48 PM
It then curves the edges.
April 19, 2025 at 10:48 PM
The roof is done in as entirely separate object. This graph starts off by getting the perimeter of the castle again.
April 19, 2025 at 10:48 PM
A simplified version of the "Bricks" modifier is shown here. It uses the "Distribute Points on Faces" node to do most of the work.

My full version has some extra parameters to spawn the bricks along a noise pattern and avoid corners.
April 19, 2025 at 10:48 PM
Finally, I apply a bunch of modifiers after this graph, including a "Bricks" modifier I made.
April 19, 2025 at 10:48 PM
Then, I pull up the top bits of the wall to the original captured Z height.
April 19, 2025 at 10:48 PM
Then, I use the "Curve To Mesh" node to take a template line and stretch it along the curve (the last image is the template)
April 19, 2025 at 10:48 PM
Then, we detect the perimeter and turn it into a curve.
April 19, 2025 at 10:48 PM
First, we flatten the mesh completely on the Z axis.
April 19, 2025 at 10:48 PM
Here's what the base mesh looks like.
April 19, 2025 at 10:48 PM
Finally got something cool going with blender geometry nodes #gamedev
April 19, 2025 at 12:30 AM
He likes to hang out while I'm working
February 21, 2025 at 10:22 PM
I'm planning (🙏) to go to GDC to give a mini-talk about "The Annual Ghost Town Pumpkin Festival" at the Experimental Games Showcase! I love this little project, so I'm pumped to talk about it!

I last went to GDC in 2016 to show a student project, so I'm really excited to finally go again!
February 18, 2025 at 6:26 PM