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acsonic.bsky.social
acsonic
@acsonic.bsky.social
pfp: Pieberry
retired gbf player, gfl 2 & mh:wi gaming
20s dude that loves rock climbing(v3-5?)
souls, rpgs, & roguelikes are my main squeeze
i'm just vomiting my game reviews here, and posting w/e.
Max might cuz it's easy to maintain, adrenaline rush + counterstrike, since you can do both easily, and the obligatory quick sheathe.
June 1, 2025 at 7:28 PM
The recognizable part isn't really the character design, but rather the art style that created the art.

Big fan of the body proportions you use in your art, as well as your colors and overall shapes, plus I love legs.
May 14, 2025 at 10:21 PM
I think my rating would increase, if only I got a little luckier and found, and subsequently knew, about one of those specific rooms that I required for further progression.
May 4, 2025 at 3:23 AM
Overall, I'd give it a solid 7/10. Very thought provoking, as there are a lot of considerations to make and things to do, but the endgame feels like it requires a guide to finish without some luck or excessive thinking.
May 4, 2025 at 3:23 AM
Learning about the game, and internalizing all of the drafting rules(and reading about them through in-game hints) is quite enjoyable, as it's progression that involves the player becoming more proficient in their game, as opposed to raw resource increases.
May 4, 2025 at 3:23 AM
The light ambiance and SFX are quite nice, albeit minimal, and the visuals are also clean. Puzzle design in general is pretty good. Meta puzzles require lots of note-taking(recommended), and the isolated, fixed puzzles are good introductory puzzles to the overall difficulty of the game.
May 4, 2025 at 3:23 AM
In the latter half of the game, I feel like some of the puzzles are actually RNG reliant, since you need to draft specific rooms to get to specific objectives, in order to progress. This felt bad, causing me to end up giving up on the game.
May 4, 2025 at 3:22 AM
That being said, I got very stuck trying to get to the titular Room 46. I never got the Foundation room even offered to me, and forgot about draining the Fountain, so I eventually gave up and had to look up where exactly to use the Basement Key.
May 4, 2025 at 3:22 AM
Overall, a solid 7/10. Very fun, very fast paced, and very much a banger game, but the late-game mechanics get in the way of this being a top pick for me. Things might change if the devs decide to put out some sorta patch, but for now...
April 12, 2025 at 4:23 AM
The story is the "it exists" type of gameplay. It's there, yeah, but it's not super fleshed out. Granted, it definitely doesn't need to be. It's basically completely skippable, but gives players something to do when unwinding a smidge between all the fast-paced action.
April 12, 2025 at 4:22 AM
This is fine, but I feel like this game should either be all-in on items or not at all. Either the items should reflect gameplay changes(such as aiming for more close calls/grazes, but most items either are or aren't in this type of category), or shouldn't exist in the first place.
April 12, 2025 at 4:22 AM
The items are... okay. IMO, they could definitely use some work. Item rarity doesn't really indicate final strength; rather, higher rarity items tend to have stricter use cases/requirements for larger boosts.
April 12, 2025 at 4:22 AM
That being said, the music is an absolute 10/10, would put in my playlists if it were on Spotify, and the gameplay itself, for the most part, is peak. The skeleton framework of a fun game is all there, with the gamefeel and mechanics being top-notch.
April 12, 2025 at 4:22 AM
Some may say that it's just a get gud angle, but personally, I didn't pick up this game for the get gud aspect. Of course, skill is a significant aspect of the game, but the other aspects are the feel-good and go-fast parts of the game, which the later stages actively inhibit.
April 12, 2025 at 4:22 AM
There's just so much in the way, for both boss fights and regular stages, that it becomes soul-sucking to try and ram your head against the wall that is the RNG generation of obstacles.
April 12, 2025 at 4:22 AM
Like, a normal 60$ RPG usually can take like 70+ hours, and that's a fantastic experience.

But noooo, suddenly sinking 100+ hours into MH means that game's lacking content.

Like what 😂
March 15, 2025 at 11:45 PM
So, overall, 9/10. It gets -1 point for being extremely restrictive in the aspect of how strong your computer is, but it's a top recommend from me. We have real food, we have Poogie, and we have a majestic world to explore. Get the game, give it a spin, and immerse yourself in the world.
March 4, 2025 at 11:27 PM
The SFX and music are impeccable, but honestly that's like the standard for MH. It's good, real REAL good. The food animations, while not as absolutely peak as World, are still top-class. Them animations make me real hungry.
March 4, 2025 at 11:26 PM
This creates another layer of decisions, as which weapons you want to use will vary, and the offensive + defensive capabilities of your armor are split, requiring more decision making on what you value more.
March 4, 2025 at 11:26 PM
Instead, in the peak of High Rank, There is still a lot of decision making on how to make your armor set, what you want, and what you can afford to not have. Also, uniquely, skills are now split between weapon skills and armor skills.
March 4, 2025 at 11:26 PM
This is the first time that I've been able to front-line a Monster Hunter game. This has been a very different experience from Rise/Sunbreak, where I was able to create fully decked-out end-game builds with every armor skill I could ever want.
March 4, 2025 at 11:26 PM
The gear, new and returning, are also super cool, and I'm loving the various fits in the game. Getting layered armor unlocked in High Rank is also a very, very nice change. A shame the same isn't available for layered weapons, but what can you do.
March 4, 2025 at 11:25 PM
The new monsters are all also very good. I feel like they have very fair patterns, but require pretty good knowledge to not get steamrolled on. The environmental factors that you can use in combat have also increased, rewarding the player for having good knowledge/awareness of the area they're in.
March 4, 2025 at 11:25 PM