abkittler.bsky.social
@abkittler.bsky.social
Last I am working on the master sequence for the animations. I am going to group each movement of the door into its own separate sequence that can be called and timed in the master. This part is fairly new as I haven't done a ton of work in sequencer.
November 2, 2025 at 9:00 AM
Taking the door into substance painter, I've been working with baking maps and smart materials to apply various metallic weathering effects.
November 2, 2025 at 9:00 AM
I have been dabbling with adobe's modeling program so I thought I will attempt a draft in that over the weekend, however I may default back to blender.
October 26, 2025 at 9:15 AM
I am going to create a temple gate that opens triggered by sunset shining on specific key holes of the door. It will then have an astronomy themed opening sequence where solar system disks spiral to unlock the gate.
October 26, 2025 at 9:15 AM
Currently I am ideating on how I want to approach this door project. I was thinking about something burning down marking the transition between winter and spring. May not end up with that though.

Computer was also running pretty poorly so I did a system reinstall this weekend.
October 19, 2025 at 5:30 PM
I am building the interactions so they are executable functions that can target any number of actors in the world determined by a shared physical material.
October 12, 2025 at 3:29 AM
I am deciding on the theme. Currently I am leaning towards an alchemy potion table. To that end I've been researching UE5 fluid simulation documents.
dev.epicgames.com/documentatio...

www.youtube.com/watch?v=k7WL...
Niagara Fluids Reference in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
Reference guide for the Niagara Fluids plugin.
dev.epicgames.com
October 5, 2025 at 1:40 AM
Started working on new interactable project. So far my idea is to make an interactive crafting system. Basically have an order of interactions to get a success or failure outcome. Thats all fairly straightforward.
October 5, 2025 at 1:40 AM
Closed up the week working through the volumetric atmosphere settings to get a proper fogged sunset.
September 28, 2025 at 8:27 AM
established my material LODS for tiling when getting closer to the nanite landscape. Additionally got the displacement adjusted.
September 28, 2025 at 8:27 AM
Was able to get my material mesh blending to a satisfactory level using Virtual textures and various noise blending.
September 28, 2025 at 8:27 AM
Messing around with a nanite material for landscapes working with displacement. Not getting an adequate result. Quality / blending issues and mesh taring.
September 22, 2025 at 3:33 AM
Implemented rivers/lakes/Ocean into the project using the water plugin
September 22, 2025 at 3:33 AM
Utilized CubeGrid to put together a rough structure outline.
September 22, 2025 at 3:33 AM
Throughout this week I was able to get the Fab library populating correctly with fabs tech support.
September 22, 2025 at 3:33 AM