Last I am working on the master sequence for the animations. I am going to group each movement of the door into its own separate sequence that can be called and timed in the master. This part is fairly new as I haven't done a ton of work in sequencer.
November 2, 2025 at 9:00 AM
Last I am working on the master sequence for the animations. I am going to group each movement of the door into its own separate sequence that can be called and timed in the master. This part is fairly new as I haven't done a ton of work in sequencer.
I have been dabbling with adobe's modeling program so I thought I will attempt a draft in that over the weekend, however I may default back to blender.
October 26, 2025 at 9:15 AM
I have been dabbling with adobe's modeling program so I thought I will attempt a draft in that over the weekend, however I may default back to blender.
I am going to create a temple gate that opens triggered by sunset shining on specific key holes of the door. It will then have an astronomy themed opening sequence where solar system disks spiral to unlock the gate.
October 26, 2025 at 9:15 AM
I am going to create a temple gate that opens triggered by sunset shining on specific key holes of the door. It will then have an astronomy themed opening sequence where solar system disks spiral to unlock the gate.
Currently I am ideating on how I want to approach this door project. I was thinking about something burning down marking the transition between winter and spring. May not end up with that though.
Computer was also running pretty poorly so I did a system reinstall this weekend.
October 19, 2025 at 5:30 PM
Currently I am ideating on how I want to approach this door project. I was thinking about something burning down marking the transition between winter and spring. May not end up with that though.
Computer was also running pretty poorly so I did a system reinstall this weekend.
I am building the interactions so they are executable functions that can target any number of actors in the world determined by a shared physical material.
October 12, 2025 at 3:29 AM
I am building the interactions so they are executable functions that can target any number of actors in the world determined by a shared physical material.
I am deciding on the theme. Currently I am leaning towards an alchemy potion table. To that end I've been researching UE5 fluid simulation documents. dev.epicgames.com/documentatio...
I am deciding on the theme. Currently I am leaning towards an alchemy potion table. To that end I've been researching UE5 fluid simulation documents. dev.epicgames.com/documentatio...
Started working on new interactable project. So far my idea is to make an interactive crafting system. Basically have an order of interactions to get a success or failure outcome. Thats all fairly straightforward.
October 5, 2025 at 1:40 AM
Started working on new interactable project. So far my idea is to make an interactive crafting system. Basically have an order of interactions to get a success or failure outcome. Thats all fairly straightforward.
Messing around with a nanite material for landscapes working with displacement. Not getting an adequate result. Quality / blending issues and mesh taring.
September 22, 2025 at 3:33 AM
Messing around with a nanite material for landscapes working with displacement. Not getting an adequate result. Quality / blending issues and mesh taring.