This week I finished up the final of my epic door opening. Theres a few refinement things I will do in the coming weeks like shortening the walkup time and refining some camera movements, but I can say with confidence the project is at a stage that it can be completed.
This week I finished up the final of my epic door opening. Theres a few refinement things I will do in the coming weeks like shortening the walkup time and refining some camera movements, but I can say with confidence the project is at a stage that it can be completed.
Finalizing animations and starting environment of my door cinematic. I am basing the outside of the scene roughly on my icelandic cove environment and refining the movements. I've decided to drop changing the day/night cycle from the project as it was too temperamental.
Finalizing animations and starting environment of my door cinematic. I am basing the outside of the scene roughly on my icelandic cove environment and refining the movements. I've decided to drop changing the day/night cycle from the project as it was too temperamental.
Epic Door Progress:
I've spent the week ideating on how I want to execute the door as well as its theme. At first I thought I wanted to do a seasonal transition. I Think I want to do something drawing on the solstice.
Epic Door Progress:
I've spent the week ideating on how I want to execute the door as well as its theme. At first I thought I wanted to do a seasonal transition. I Think I want to do something drawing on the solstice.
I finished up the interactable project and loaded up some of the work onto my portfolio.
youtu.be/TT49O6xQUOw
www.abkittler.com
I finished up the interactable project and loaded up some of the work onto my portfolio.
youtu.be/TT49O6xQUOw
www.abkittler.com
I'm finishing up the home stretch of my interactable project.
I'm finishing up the home stretch of my interactable project.
Attempting to finish up set dressing by Monday.
Attempting to finish up set dressing by Monday.
This thread is going to follow me through the process of utilizing UE5.6 with various water and landscape plugins as well as incorporated Quixel assets to set dress a scene.
This thread is going to follow me through the process of utilizing UE5.6 with various water and landscape plugins as well as incorporated Quixel assets to set dress a scene.