Let's build a firmer foundation.
www.wrecka.ge/landslide-a-...
Let's build a firmer foundation.
The great Julius Csotonyi spent 5 months painting over 60 illustrations for the site, no ai used
> neal.fun/size-of-life/
The great Julius Csotonyi spent 5 months painting over 60 illustrations for the site, no ai used
> neal.fun/size-of-life/
we know the stakes and urgency. we hoped to have this fully documented by now, and are very close. hold tight just a bit longer please
we know the stakes and urgency. we hoped to have this fully documented by now, and are very close. hold tight just a bit longer please
#atproto #labels
#atproto #labels
This is #corruption, plain and simple.
This is #corruption, plain and simple.
huge shoutout to Bailey for taking this one on
pdsmoover.com
huge shoutout to Bailey for taking this one on
buuut... I still need to give @bsky.app my password? I'd really rather that be OAuth. Anyone have a better frontend for me to try?
buuut... I still need to give @bsky.app my password? I'd really rather that be OAuth. Anyone have a better frontend for me to try?
Shaders are cool, I just wish Flutter let me apply them on web natively.
#gamedev #shaders #scifi #boardgames #flutter
Shaders are cool, I just wish Flutter let me apply them on web natively.
#gamedev #shaders #scifi #boardgames #flutter
#atproto ppl... are we really gonna let #discord outdo us like that?
#atproto ppl... are we really gonna let #discord outdo us like that?
"What a despicable and thoughtless sentiment it is to glorify killing someone without a trial."
"What a despicable and thoughtless sentiment it is to glorify killing someone without a trial."
7hird.dev/posts/hello-...
#StarGambit #gamedev #blog #svelte #indiegame #indiedev #indiegamedev #boardgames #boardgame
7hird.dev/posts/hello-...
#StarGambit #gamedev #blog #svelte #indiegame #indiedev #indiegamedev #boardgames #boardgame
My philosophy as a game designer: if it annoys me as a player, it doesn't belong in my game.
If your choice is between profits and UX, choose UX every time.
Ideally money comes later as appreciative players help spread your game. If not, well, at least what you made doesn't suck.
My philosophy as a game designer: if it annoys me as a player, it doesn't belong in my game.
If your choice is between profits and UX, choose UX every time.
Ideally money comes later as appreciative players help spread your game. If not, well, at least what you made doesn't suck.