Forgotten Dream
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4gotndream.bsky.social
Forgotten Dream
@4gotndream.bsky.social
One-person virtual indie game dev studio.
Ailin: Traps and Treasures (Sokoban-inspired puzzle game): http://steam.pm/app/2083630
Next game: something about a Slime
The functionality is far from done, but I am at a stage where you can just launch the game and stare at mobs walking around.

This is a cursed loop XD

#indieGameDev #Slime #PixelArt #IndieGame #Platformer
April 2, 2025 at 10:02 PM
Now they know slopes.
Pretty trivial, but it is important to get it right.

#indieGameDev #indieGame #pixelArt
April 1, 2025 at 8:53 PM
You can't catch me! Behavioural programming of this enemy is mostly done. Need some tweaks, but that's for later.

#IndieGameDev #madeWithGodot #indieGame #Slime #PixelArt
March 30, 2025 at 5:13 PM
Surprisingly, it took some time to program this behaviour correctly, but I am pretty happy with the result.

#screenShotSaturday #indieGame #Slime #indieGameDev
March 29, 2025 at 11:08 PM
Debug time = fun time.

Making visual cones (the current form is temporary) with some raycast magic.

#indiedev #gamedev #programming #screenshotsaturday #madewithgodot
March 22, 2025 at 11:51 PM
Figuring out lights and shadows was always a difficult task for me for some reason.
I spent this week trying to make a proper light-detection mechanic for stealth, and I think I finally got it.

#IndieGameDev #screenshotsaturday #GodotEngine #pixelart
March 22, 2025 at 5:02 PM
Experimenting with camera transition within levels.

Also, with MP4 instead of GIFs. MP4 looks better, I think.

#IndieGameDev #screenshotsaturday #Slime #pixelart
March 15, 2025 at 4:49 PM
Indie game development.

Expectation: Programming cool new features and mechanics, implementing genius ideas.

Reality: Spending at least 1 hour on deciding how to draw a simple jump pad, settling for two simple white lines.

#indieDev #gameDev #pixelArt
March 7, 2025 at 8:35 PM
I spit on my enemies... and push them with my body. Keyboard controls are not so good, but I need to get a USB cable for the gamepad (for some reason, DualSense stopped working in #GodotEngine in wireless mode after a firmware update). #IndieGameDev #pixelart
March 6, 2025 at 7:02 PM
Yep, changing the encoder helps a lot.
March 4, 2025 at 9:46 PM
Some kind of bullying is happening here... #IndieGameDev #pixelart of the skull lady by GandaIfHardcore
March 4, 2025 at 9:38 PM
Probably, the most important mechanic in the current game project. #IndieGameDev #ScreenShortSaturday
March 1, 2025 at 7:22 PM
I am still here, working on this prototype. Current plan: 1. Make transitions between levels. 2. Add enemies. 3. Think more about the game concept. #ScreenshotSaturday #IndieGameDev #Slime
December 1, 2024 at 2:38 AM
I am back from a big trip and can now dedicate more time to gamedev. I think I've finally decided on the style of this prototype. #IndieGameDev
November 3, 2024 at 2:38 PM
Somebody bought my #puzzle game again on #SteamSummerSale We are on a roll! #indieGameDev Get it here: steam.pm/app/2083630
June 29, 2024 at 11:57 AM
Somebody bought my game, yay! :) #SteamSummerSale You can get my #Sokoban here steam.pm/app/2083630
June 28, 2024 at 4:10 PM
Slime pipes.. I mean, riding pipes. #GameDev #ScreenSaturday #screenshotsaturday
June 15, 2024 at 9:37 PM
Somehow, this is fun... I don't know why, though, but simple movement feels entertaining. #indieGameDev
June 13, 2024 at 8:41 PM
Two projects are better than one #indieGameDev
June 12, 2024 at 7:51 PM
This pathfinding is something special... BTW NavigationAgent3D is marked as experiments in #GodotEngine. I guess, I'll have to program navigation myself...
February 25, 2024 at 7:40 PM
#screenshotsaturday I'm making something new... no announcements yet. #GodotEngine is perfect for fast prototyping.
February 24, 2024 at 6:45 PM