#dungeon25
#dungeon25
2 Elite guards. They will not interfere in 10. They will defend this area in front of a secret door.
Elite guards AC15 HD1 HP6 Att 1 shortsword D1d6 They carry a medium wooden and have hide armour.
#dungeon25
2 Elite guards. They will not interfere in 10. They will defend this area in front of a secret door.
Elite guards AC15 HD1 HP6 Att 1 shortsword D1d6 They carry a medium wooden and have hide armour.
#dungeon25
Straw cots, sacks and animal furs as living quarters. Clay pots, weaved baskets. Net trap to North. 2 goblin slingers on east wall. 2d6 goblin females and whelps in central area around fireplace. 5 goblin males protecting them all.
#dungeon25
Straw cots, sacks and animal furs as living quarters. Clay pots, weaved baskets. Net trap to North. 2 goblin slingers on east wall. 2d6 goblin females and whelps in central area around fireplace. 5 goblin males protecting them all.
#dungeon25
2 goblin guards. They have a crude bell that they will ring alerting area 10.
2 Guards AC15 HD1 HP6 Att 1 bone club 1d4
They wear leather animal skins and carry a crude small wooden shield each.
#dungeon25
2 goblin guards. They have a crude bell that they will ring alerting area 10.
2 Guards AC15 HD1 HP6 Att 1 bone club 1d4
They wear leather animal skins and carry a crude small wooden shield each.
#dungeon25
A wolf skin rug on a cot. Dead animal skulls. Blood. Smoking herbs.
Goblin Shaman. AC12 HD1 HP 5 Att 1 bone dagger/ spells D1d4 Spells Dancing lights, minor illusion, burning hands, thunderwave
Dog AC12 HD1 HP5 Att 1 bite D 1d4
Loot hidden in cot: silver necklace (1d20gp) gold ring 1d4x10gp
A wolf skin rug on a cot. Dead animal skulls. Blood. Smoking herbs.
Goblin Shaman. AC12 HD1 HP 5 Att 1 bone dagger/ spells D1d4 Spells Dancing lights, minor illusion, burning hands, thunderwave
Dog AC12 HD1 HP5 Att 1 bite D 1d4
Loot hidden in cot: silver necklace (1d20gp) gold ring 1d4x10gp
A crude torch burns on the east wall. Footprints lead east, south and west. Some rocks are scratched and chipped as if attacked (practice targets)
2 Goblins lay in ambush.
Goblin AC14 HD1 HP 5 Att 1 sling, 1 bone club D1d4/1d4 Both will attempt to shout and raise the alarm.
#dungeon25
A crude torch burns on the east wall. Footprints lead east, south and west. Some rocks are scratched and chipped as if attacked (practice targets)
2 Goblins lay in ambush.
Goblin AC14 HD1 HP 5 Att 1 sling, 1 bone club D1d4/1d4 Both will attempt to shout and raise the alarm.
#dungeon25
Area 6
Stolen goods
Stockpiled here are various goods stolen or recovered from the sea.
Area 6
Stolen goods
Stockpiled here are various goods stolen or recovered from the sea.
Goblin HD1 HP5 Att 1 bone club AC14 D 1d4 The goblins carry only bones and rough wood carvings.
There is dry wood here.
Goblin HD1 HP5 Att 1 bone club AC14 D 1d4 The goblins carry only bones and rough wood carvings.
There is dry wood here.
3. Spider trap. Cobwebs. Skeletons of rodents and humanoids. Save vs paralysis or stuck in web.
Spider will attack AC15 HD3 HP 14 Att 1xbite 1xweb from rear D 1d6 + poison/hold person
3. Spider trap. Cobwebs. Skeletons of rodents and humanoids. Save vs paralysis or stuck in web.
Spider will attack AC15 HD3 HP 14 Att 1xbite 1xweb from rear D 1d6 + poison/hold person
Goblin Cave 2
Footsteps echo. Light will give off location. Sounds heard North. No sounds to the West. Tracks to North, footprints and large objects dragged.
Goblin Cave 2
Footsteps echo. Light will give off location. Sounds heard North. No sounds to the West. Tracks to North, footprints and large objects dragged.
A small dirt burrow has three tied up human children. A large Goblin and a smaller one stand near the children, three more stand closer to the party. Another goblin circles from the west.
A small dirt burrow has three tied up human children. A large Goblin and a smaller one stand near the children, three more stand closer to the party. Another goblin circles from the west.
Encounter 2
Snapped twigs & branches show an obvious trail heading north.
Perception/tracking check shows about 10 sets of footprints, mostly goblin.
NPC: Gr-Nx-Gron, Goblin tracker is following the party. Will not be seen. Successful perception check feels like being watched.
Encounter 2
Snapped twigs & branches show an obvious trail heading north.
Perception/tracking check shows about 10 sets of footprints, mostly goblin.
NPC: Gr-Nx-Gron, Goblin tracker is following the party. Will not be seen. Successful perception check feels like being watched.
Adventure begins
The Goblin Raid
Screams from women as three children are kidnapped by a band of Goblins. Most of the village men are gone fishing. Women plead with the Pcs to help.
Adventure begins
The Goblin Raid
Screams from women as three children are kidnapped by a band of Goblins. Most of the village men are gone fishing. Women plead with the Pcs to help.
Janus the smuggler
Janus Oldblood Thief level 1 HP HP8 silver dagger (edge dipped in poison paralysis 1d4 hours)
Str 10 Int 12 Wis 11 Dex 14 Con 9 Cha 13 furlined leather vest Skills deception, insight, perception, stealth, sneak attack
Alignment CN
Janus the smuggler
Janus Oldblood Thief level 1 HP HP8 silver dagger (edge dipped in poison paralysis 1d4 hours)
Str 10 Int 12 Wis 11 Dex 14 Con 9 Cha 13 furlined leather vest Skills deception, insight, perception, stealth, sneak attack
Alignment CN
The weaver's hut has flax and reeds drying and threshed to make twine. Various nets and baskets are here.
The weaver will advise the players to seek help from the hunter.
The weaver's hut has flax and reeds drying and threshed to make twine. Various nets and baskets are here.
The weaver will advise the players to seek help from the hunter.
Oxla has hidden away a map of the general area and his own map of locations scouted which he will share when he trusts the PC.
Oxla has hidden away a map of the general area and his own map of locations scouted which he will share when he trusts the PC.
Hunter
Oxla the bloodseeker Ranger level 1 HP 10 Leather vest, iron bracers Str 14 Int 10 Wis 11 DEX 12 CON 12 CHA 9 hand axe, broadsword, shortbow Skills: Survival, Perception, Nature, Favoured enemies orcs, goblins Natural explorer swamp
Oxla has set up in Moorton
Hunter
Oxla the bloodseeker Ranger level 1 HP 10 Leather vest, iron bracers Str 14 Int 10 Wis 11 DEX 12 CON 12 CHA 9 hand axe, broadsword, shortbow Skills: Survival, Perception, Nature, Favoured enemies orcs, goblins Natural explorer swamp
Oxla has set up in Moorton
7 Miner's hut
Halingast HP8 hand axe, pickaxe Skills: duelling Mining
Halingast mainly mines flint, rocksalt and polyhalite which can be ground up into a fertilizer. It's in quite big demand in Shadazok and The Reach. Halingast sells it for 10sp lb which.
7 Miner's hut
Halingast HP8 hand axe, pickaxe Skills: duelling Mining
Halingast mainly mines flint, rocksalt and polyhalite which can be ground up into a fertilizer. It's in quite big demand in Shadazok and The Reach. Halingast sells it for 10sp lb which.